Fleeting Spring

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Court Contract
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Changeling The Lost Sourcebook 153
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Spring Court members are beings dominated and driven by passion. Fleeting Spring, like the other "Fleeting" contracts, are driven by the court's associated emotion, and so therefore intensifies and alters feelings of desire


Contract Levels

• Cupid's Eye

If the changeling kisses or desires the target, they may learn that target's true desire in turn.

Suggested Modifiers
+1 The character has a pledge with the subject.
— The character discerns a desire currently in the forefront of the subject’s mind.
–1 The character learns a desire not currently concerning the subject.
–1 The character learns a specific kind of desire (sexual, employment, etc.).
–2 The character discovers a desire the subject recognizes but generally keeps hidden.
–3 The character finds a desire the subject hides even from himself.
  • Action: Instant Contested
  • Catch: The character has kissed the subject within the past 24 hours, or the subject’s object of desire is the character.

Roll Results

  • Dramatic Failure: The changeling receives false impressions, becoming absolutely sure that the subject’s desire is something it is not.
  • Failure: The character cannot discern the subject’s desires.
  • Success: The changeling learns one of the subject’s desires. See the suggested modifiers list that follows for specific depths to which this power can plumb.
  • Exceptional Success: Exceptional success at Cupid’s Eye provides the character with two desires of the targeted level, or the knowledge that there is only one desire at that level.


•• Growth of the Ivy

A changeling resolving a pledge may create new desires for a target.

Suggested Modifiers
+1 The character changes a momentary desire.
— The character changes a long-term desire.
— The character changes a desire to something similar (e.g., lust for one man to lust for another).
–1 The character changes a desire concealed from others.
–1 The character changes a desire moderately (e.g., from wanting a cat to wanting a Nintendo).
–2 The character changes a desire the subject conceals from himself.
–2 The character changes a desire significantly (e.g., a desire for the Nobel Prize becomes the desire for a family).
–5 The character eliminates a desire or creates one from scratch.
  • Action: Instant Contested; resistance is reflexive.
  • Catch: The character is acting to make the subject desire her or is doing so to resolve a pledge.

Roll Results

  • Dramatic Failure: The target develops an active dislike for or aversion to the subject of the intended desire.
  • Failure: The subject’s desires do not change.
  • Success: The subject’s desires change in a manner of the character’s choosing. See the suggested modifiers list that follows for guidelines on how a character may affect the target. The change lasts for one day per success rolled, though natural interaction may be able to prolong the desire beyond the point where the supernatural effect ends.
  • Exceptional Success: The change is instead permanent. The inflicted desires remain until the character chooses to release them, and they may then become natural.


••• Wyrd-Faced Stranger

If a changeling offers or is offered food, they may appear before a target as the one they most want to see.

Suggested Modifiers
+1 The character knows the subject’s current desire(s).
— The character approaches the subject “blind.”
  • Action: Instant
  • Catch: The character has recently offered food to the target and the target has accepted, or vice versa.

Roll Results

  • Dramatic Failure: The subject instead sees the character as the person he would least like to see right now. The character is not aware of the failure.
  • Failure: The character appears as herself, and she is aware of the failed attempt.
  • Success: The subject recognizes the character as the person he would most like to see at the moment. The character has no say over who she becomes, she just knows that she is recognized as the desired individual. This lasts for one scene. When using this power on a group of observers, the changeling chooses one as the subject but subtracts the highest Composure in the group from her roll. Success indicates that all observers see her as the same person. Acting in ways foreign to the visage donned allows reflexive Wits + Composure rolls from people who know whomever the character is pretending to be. These rolls suffer a dice penalty equal to the successes on the character’s activation roll but gain a +1 or +2 dice bonus for actions flagrantly out of character.

Note that the changeling does not always appear as someone the subject knows. The character may appear to be the dark, handsome stranger the target was secretly wishing would appear and whisk her away or the “federal agent” that the beat cop wants to take a murder off his hands. In such cases, the changeling’s actual appearance becomes whatever the subject assumes the desired person would look like.

  • Exceptional Success: The deception lasts as long as the changeling would like to maintain it.


•••• Pandora's Gift

If a changeling is gifted by the target, the changeling may create an object the target deeply desires out of nothing.

Suggested Modifiers
+1 Exceptionally appropriate materials
–1 Exceptionally inappropriate materials
–1 Object is exceptional (per point of equipment bonus above normal)
–1 One-hour duration
–2 One-day duration
–3 Two-day duration
  • Action: Extended (2+ successes, based on the complexity and size of the object; each roll represents 10 minutes of effort)
  • Catch: The subject has recently (within one week) given the character a gift. This gift comes with no strings attached, including any expectation of this gift.

Roll Results

  • Dramatic Failure: The character creates the desired object, but it is destined to fail its wielder at an appropriately dramatic moment — the gun jams at the last minute, the masterpiece painting discolors in the sun or the key breaks off in the lock.
  • Failure: The character makes no progress.
  • Success: The character makes progress toward creating the desired object. The number of required successes is equal to the object’s Size + rough complexity, 1 being no moving parts and 10 being a high-precision pocket watch. Things created through this Contract last for the rest of the scene (or longer, based on modifiers) before returning to their original states. Until that time, they function perfectly as normal.
  • Exceptional Success: The character makes significant progress toward creating the object.


••••• Waking the Inner Faerie

If a target freely tells the changeling their desires, the changeling can force them to pursue it with single-mindedness.

Suggested Modifiers
+1 The character knows what the target’s greatest desires are.
+1 Five-minute duration
— One scene’s duration
–1 One-hour duration
–2 One-day duration
–3 Two-day duration
  • Action: Extended Contested (subject’s Willpower in successes, one roll is made each turn); resistance is reflexive.
  • Catch: The subject of the Contract has voluntarily and without coercion confided his desire(s) to the character.

Roll Results

  • Dramatic Failure: The Contract backfires, affecting the character for one scene instead of the subject.
  • Failure: The character rolls fewer or equal successes than the subject. The character makes no headway.
  • Success: The character rolls more successes than the subject and makes headway. If the character reaches the required number of successes, the target feels the immediate impulse to try to achieve one of his greatest desires. He abandons other responsibilities and rational thinking to obey that urge. See the list of suggested modifiers below for guidelines on the effect’s duration.
  • Exceptional Success: The character rolls many more successes than the subject and makes great headway.
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