Ogre

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MainLostChangeling: The Lost ● Ogre
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Most folklore traditions have stories of trolls, hags, giants and flesh-eaters, and the changeling Ogres more often than not reflect those. Their tragedy is often that as they try to escape the violence that made them, they perpetrate it. Whatever place an Ogre finds in the world, she’ll find that the only way to rise above the brutality that made her what she is to accept it and use it. Of course, there’s a fine line between accepting something and embracing it, a line too many Ogres cross. The Ogres who make it back through the Hedge have to be, more than any other changeling, exceptional people. Not that the Fae are necessarily picky in who they choose to abuse and brutalize: rather, the Ogres are those who managed to survive without being eaten, crippled, or beaten to death and to avoid becoming so much like the monsters that took them that they wouldn’t want to leave. They don’t have to be particularly smart or cunning, but they are the kind of people who know their own mind. Most Ogres have an in-born streak of stubbornness that makes them faithful (if sometimes annoying) companions and terrible enemies.

  • Appearance: Ogres are always brutish in some way. Some have bestial features (and a few might even be confused with Beasts at first), and many are tall and broad, although by no means all; there are several short Ogres and almost as many skinny ones.
  • Contracts: Contracts of Stone, and Contracts of Oath and Punishment
  • Concepts: Working class Red Cap hard-man, arrogant giant CEO, shrill political activist, gung-ho Marine grunt, nightclub bouncer, understanding but no-nonsense bar manager, Bigfoot hunter, belligerent redneck, prizefighter, long-distance truck driver, deep sea fisherman.


Blessing

Ogres are mostly big, often ugly and always capable of frightening displays of brute force. The player can spend points of Glamour to improve dice pools involving Strength, Brawl and Intimidate. Each point of Glamour spent adds one die to one dice pool.


Curse

Not all Ogres are necessarily stupid, but most are fairly gullible, weak-willed and prone to impulsive, thoughtless actions. An Ogre doesn't get the benefit of the 10 again rule on dice pools using Composure (with the exception of Perception rolls using Wits + Composure, which suffer no penalty). The character also suffers a -1 die penalty to Composure when using it as a Defense Trait (that is, when subtracting it from another character's dice pool).


Kiths

BloodbruteCorpsegrinderCyclopeanDaityaFarwalkerGargantuanGristlegrinderOniRenderStonebonesTrollWater-DwellerWitchtooth


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