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MainLostChangeling: The Lost ● Beast
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Sonnie Wu

Beasts believe that they have taken the most difficult road back through the Hedge, for they have had to claw back their minds as well as their souls. For a Beast to return, he has to turn his back on the lush sensory life of the animal, and think, if only long enough to burrow, chew and wriggle through the thorny barrier and back to the human realm. No matter what animal he holds an affinity with, a Beast lives in a state of paradox, a conscious, moral person infused with the unconscious, amoral power of the animal kingdom. A Beast's behavior and the place she creates for herself in the world depends a great deal on the kind of animal she reflects. Some stand apart from human society. Some throw themselves into the human world, revealing the wildness and the world of sensation at the heart of human interaction. Some express their connection to the world of sensation in their own, uniquely primal ways. Of all the changelings, the Beasts are the most difficult to categorize. They're as varied in form and behavior as the animals whose essence they share. All of them, however, exist as interstitial figures, living on a threshold between human and animal, civilization and wilderness.

  • Appearance: A Beast always has some feature belonging to the animal she reflects. It's important to note that the Beast reflects the idea of the animal rather than the animal itself. She might reflect more than one animal. She might reflect (like the archetypal Beast from the folk-tale) a category of animals that don't even exist. They're always very physical and solid, whatever form they take, and many Beasts have a strong odor of some kind.
  • Contracts: Contracts of Fang and Talon, Den Contracts, and Contracts of the Wild
  • Concepts: Horse whisperer, cat burglar, animal rights activist, ox-sized college jock, homeless sewer rat king, man-eating loan shark, reptilian lawyer, grizzly man with a clue, hare-like professional athlete, dog soldier, queen bee of the sorority, eagleeyed detective, penniless frog prince.


The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.


Although the Beasts regained their consciousness when they came through the Hedge, their time as beings of thoughtless instinct has taken its toll on each of them, and most find it very hard to make use of academic or trained skills. A Beast’s player suffers a –4 dice untrained penalty when trying to use a Mental skill in which the character has no dots. Further, although Beasts can be very clever indeed, they’re out of practice making those leaps of ingenuity that so characterize human genius. A Beast’s player doesn’t re-roll 10s when using a dice pool involving Intelligence.


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