The Contracts of Stone are a set of changeling abilities found in Changeling: The Lost. It is associated with and used by Ogres.
The purpose of the contracts of Stone is quite simple: enhance the abilities, particularly the strength and fighting-types, of an Ogre who calls on them.
Basic Contract Levels
● Might of the Terrible Brute
The Character's muscles bulge and ripple with added power. He may use his might more effectively through a combination of leverage and brute determination.
- Suggested Modifiers
- +1 The character yells, grunts or boasts loudly about her great strength.
- –1 The character acts calm, restrained and sedate.
- Action: Reflexive
- Catch: The character fights multiple opponents simultaneously with his bare hands, not using weapons or tools of any sort.
Roll Results
- Dramatic Failure: The character strains his muscles and suffers a –2 dice penalty to his next action involving Strength.
- Failure: The changeling’s Strength is unaffected.
- Success: The changeling adds a number of additional dots to his Strength for this action equal to the number of successes rolled.
- Exceptional Success: The changeling also gains the 8 again quality for the next action he takes using a Strength based dice pool.
●● Ogre's Rending Grasp
If the changeling attempts to remove a barrier, they gain the strength to rip or smash it away
- Suggested Modifiers
- +1 The character attacks the target without taking time to think about it.
- –1 The character has carefully studied the target to
determine the best way to destroy it.
- Action: Instant
- Catch: The changeling is attempting to remove a barrier, such as a door or a wall.
Roll Results
- Dramatic Failure: The character strains his muscles, suffering a –2 dice penalty to all Strength-based dice pools for the next scene.
- Failure: The object’s Durability is unaffected.
- Success: The changeling subtracts one point of Durability per success achieved on the roll. Note that this clause does not affect the object’s Structure. The reduced Durability applies to all attacks on the object and lasts for one scene.
- Exceptional Success: No benefit other than that gained from 5+ successes.
●●● Display Grandiose Might
If using their skills to gain acclaim, the changeling may add strength to any non-fighting ability, such as jumping, running, or climbing.
- Suggested Modifiers
- +1 The character is dressed in a way that shows off his muscles and physique.
- –1 The character is dressed in a way that hides his physique.
- Action: Instant
- Catch: The character is using this clause for the express purpose of showing off his physical or athletic prowess to others, perhaps to gain some prize or to win acclaim, but not for any more practical purpose.
Roll Results
- Dramatic Failure: The character strains his muscles and functions as if his Strength was half normal (round down) for the duration of the scene.
- Failure: The character’s Strength is unaffected.
- Success: The character gains additional dots of Strength equal to his Wyrd. The character can only use this added might for non-combat purposes. If the character attacks an opponent, the affects of this clause instantly end. Otherwise, it lasts for one full scene and provides bonuses to Speed, to lifting objects, breaking down or holding back a door, climbing, jumping and all other Strength dice pools not including combat. Attempting to break inanimate objects does not count as combat.
- Exceptional Success: Along with bonuses already provided, the character gains the 9 again quality to all appropriate Strength rolls for the scene.
●●●● Gluttonous Feast of Health
If offered food by a stranger, the changeling may eat large quantities of it to heal themselves.
- Suggested Modifiers
- +1 The character eats continuously for three or more hours.
- –1 The only food and drink available are relatively low-calorie fare.
- +1 The available food is especially rich, hardy and abundant.
- Action: Instant
- Catch: The character is offered large amounts of food by a stranger.
Roll Results
- Dramatic Failure: The character makes himself ill with the effects of gluttony and inflicts a point of lethal damage on himself.
- Failure: The character eats and drinks his fill but gains no special benefit from the effort.
- Success: Each success on the roll converts two levels of lethal damage into two levels of bashing damage or one level of aggravated
damage into two levels of bashing damage. To use this clause, the character must spend at least an hour in an orgy of gustatory excess. The food’s quality is irrelevant — fast food is just as effective as a five-star feast. The character suffers no ill effects from this mass consumption of food. This clause automatically reduces the worst damage first.
- Exceptional Success: Other than more levels of damage being downgraded, no special bonuses.
●●●●● Red Rage of Terrible Revenge
A changeling seeking justice for a loved one may gain a rage that grants them great strength and damage resistance.
- Suggested Modifiers
- +1 The changeling is heavily armed or wearing armor.
- –1 The changeling is unarmored and using only improvised weapons.
- Action: Instant
- Catch: The changeling is using this Contract to gain justice or revenge for a loved one being killed or badly hurt.
Roll Results
- Dramatic Failure: The character becomes frightened rather than furious and attempts to flee combat if possible. If this is not possible, he suffers a –2 dice penalty to all actions for the next scene.
- Failure: The character fails to invoke the Contract.
- Success: Each success adds one each to the changeling’s Initiative, Stamina, Strength (which also adds to her Speed), gives him one point of armor, and reduces the wound penalty taken from both bashing and lethal damage by one. The character experiences rage and savage determination to gain victory over his enemies. While he knows friend from foe and can decide which weapons to use and whether to kill or capture an enemy, he will not retreat unless facing overwhelming odds and will never forgo an attack in order to dodge. This battle-fury lasts for one scene and may only occur during or immediately before a combat.
- Exceptional Success: No benefit other than that gained from 5+ successes.