From Edge of Darkness Wiki
Changeling The Lost Sourcebook p. 97
• +1 Socialize pools
••• +1 Presence pools once/day
••••• Re-roll Social pools on first meetings once/day; keep 2nd roll
• +1 Athletics pools
••• +1 Stamina pools once/day
••••• Re-roll failed Strength rolls once/day; keep 2nd roll
• +1 Occult pools
••• +1 Intelligence pools once/day
••••• Re-roll failed Occult rolls relating to magic and True Fae once/day; keep 2nd roll
• +1 Subterfuge pools
••• +1 Composure pools once/day
••••• Re-roll Stealth rolls to avoid notice once/day; keep 2nd roll
Mantle (• to •••••)
Mantle represents a mystical connection with the elements and emotions that a particular Court embodies. The higher a changeling’s Mantle rating, the more he has come to embody that Court’s ideal — even if he is a hermit who doesn’t involve himself in local politics, a character with a high Mantle is still given at least grudging respect by his peers because of his obvious commitment to the values his Court cherishes. From a descriptive perspective, as a character’s Mantle rises, his fae mien reflects this ascendance, displaying both literal and figurative signs of the season. A character with Mantle (Autumn) • might be followed by a slight brisk breeze, for example, while one with Mantle (Autumn) ••• might have illusory leaves kicked up as she walks and at last at Mantle (Autumn) •••••, the character might be illuminated by late afternoon light and surrounded by a reflective hush similar to that found in a library. Specific examples of how a Court’s particular Mantle increases can be found in the “Courts” section in Chapter One. These trappings are not visible to mortals and have no real game effect, but should be used to enhance a character’s description and convey a sense of how rooted in her Court she has become.
As a sign of brotherhood, Mantle adds to dice pools for social interaction with members of the Court in question. Each dot adds a +1 die bonus to relevant rolls with members of that particular Court. This Merit does not add to dice pools predicated on supernatural powers. Characters with no Court cannot purchase Mantle. Mantle also serves as a prerequisite for learning certain Court-related Contracts.
A character may learn clauses from the relevant Contract path of his Court, which generally require a certain amount of Mantle to learn, though he must still meet any other prerequisites as well. Should his Mantle fall or he adopt the Mantle of a new Court, he might no longer meet the prerequisites for some of his old Contracts; in that case, he must spend additional Glamour to activate those Contracts. (See “Changing Seasons,” p. 94, and the note on Contract prerequisites, p. 174).
Each Court has certain mechanical and descriptive benefits for all its members developing a Mantle rating, as outlined in the Court descriptions in Chapter One. In addition to those benefits, each Court has a benefit reserved for its leader, an advantage most commonly referred to its “crown.” A crown can only manifest in a freehold where there are at least a handful of members of a particular Court and they are able to choose a common leader, and generally manifests only during the appropriate physical season. Occasionally, a crown will manifest during the off-season if a Court is especially prominent or powerful in the area, as the Hedge reflects the Court’s potency, or a changeling who is elected leader of the freehold might manifest his crown out of season if he is sufficiently popular. Note that the leader of a Court is not always the member with a highest Mantle rating. Ultimately, the Storyteller is the final arbiter of when and how a crown appears, but as a rule, only one crown may manifest in a given freehold at a time.