The mage enchants an item so that it changes its position in space when it is touched by an unauthorized user. The item teleports to a new location within its range of movement. If there’s a hidden or inaccessible location within that radius, the item goes there. Otherwise it moves as far away as it can without rematerializing within a solid object. The item may move in a random direction, or
make a series of consistent hops in the same direction. Although the item is not blessed with intelligence, the object does appear to calculate its moves to engineer maximum exasperation in the interloper.
The item’s range of movement depends on the Mana spent on the original enchantment:
Mana Spent / Item Moves Within Radius of:
- 1 = 10 feet
- 2 = 50 feet
- 3 = 100 feet
- 4 = ½ mile
- 5 = 1 mile
The target number is increased by five successes per point of Mana spent.
The transportation effect evokes Disbelief in Sleeper witnesses.
Mysterium Rote: Hard to Grasp
Mages of the Mysterium go to great lengths to steal important Artifacts, and hate to think that someone
with exactly the same predilections might come along to return the favor. This spell not only protects a coveted item, but allows one to thumb one’s nose at the aspiring thief in the process.