Dream Combat
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Dream Combat
Rites of Spring p. 90 | |
Preq's |
Wyrd ••• Empathy ••• |
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Level(s) |
● (2XP) ●● (6XP) ●●● (12XP) ●●●● (20XP) ●●●●● (30XP) |
Venue | Changeling |
Possessed By | |
Your character has honed her oneiromachy (dream fighting) skills to a high degree, allowing her to push the envelope of dream-battle and take the dream-bound combat beyond the reach of lesser oneiromancers.
Dots purchased in this Merit allow access to special combat manoeuvre that are only applicable for oneiromachy (dream-battles).
As with other Fighting Style Merits each manoeuvre is a prerequisite for the next. So, your character can’t have Double Team until he has Stunning Blow.
- Stunning Blow (•): Your character’s dream onslaught is overwhelming, literally stunning your opponent to the point of inaction. If successes inflicted in a single attack equal, or exceed a target’s Wyrd, the victim loses his next Action. Attacks of this strength are often accompanied by appropriate special effects in a dream... shockwaves, tendrils of sinister grasping fog, etc.
- Double Team (••): Not content with a single avenue of attack, your character is now adept enough with oneiromancy that he can coordinate an environmental and a personal attack against his target at the same time! The second attack suffers a –1 penalty. The Drawback is: your character cannot use his Defence against any attack in the same turn in which he intends to use this manoeuvre. If he uses Defence against attacks that occur earlier in the Initiative roster, before he can perform this manoeuvre, he cannot perform the manoeuvre in the same turn, his attention is likely to be just too focused on protecting himself.
- Blind Spot (•••): Control of the dream environment is so great enough to allows him to attack from the vantage point most detrimental to his opponent. To do so he must use the lowest, rather than the highest, of her Finesse Traits (Wits, Dexterity or Manipulation) as her Defence and the lowest, rather than the highest, of her Resistance traits as her armour.
- Wyrd Armor (••••): At this level mastery of dream-realm protects your character in battle. He may add his Wyrd to the highest of his Finesse Traits to serve as his Defence and to the highest of his Resistance traits for armour.
- Coup de Grace (•••••): Even as your character’s opponent fades from the dream-arena, he is capable of delivering a final blow. At any time that an opponent in a dream-combat is beginning to waken (i.e. - they have dropped to, or below zero Willpower), he may deliver one final dream-attack (environmental or personal) against her as she wakes. She may not use her Defences or armour against this attack.
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Facts about Dream CombatRDF feed
Character Type | Changeling + |
Merit Dots | 1 +, 2 +, 3 +, 4 +, and 5 + |
Merit Type | Physical + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Rites of Spring +, Fighting Styles +, and Oneiromancy + |
Permission | Allowed + |
Prerequisite | Wyrd +, and Empathy Skill + |
Source | Rites of Spring + |