Gladiatorial

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House Ruled Physical
Requiem for Rome.jpg
Requiem for Rome p. 109-110
Preq's Strength ●●●
Presence ●●
Weaponry Skill ●●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
Venue All
Possessed By
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This is a site-wide House Rule Stunning Attack and Lethal Accuracy have been edited from the Raw to improve balance and eleviate Over Power issues. The edits are in bold and are what is to be used in active play on Edge of Darkness.


Your character is a hardened warrior, seasoned by years of experience in street-level combat or battle in the gladiatorial arena. She knows how to use crude weaponry, cruel tricks and flashy, crowd-pleasing tactics to maximum effect.

Contents

Stunning Attack (●)*

Your character can make a sudden, howling attack of such viciousness that her opponent is knocked off balance. You must declare a Stunning Attack as your action before the attack roll is made. If the number of successes inflicted in the single Weaponry attack roll exceed the victim’s Composure rating, the victim suffers a penalty on his next action equal to the difference. Note that your character must scream or howl while making this attack — it cannot be performed silently.

Weapon Slap (●●)

Your character unleashes a powerful blow designed not to injure the opponent but to push his weapon or shield out of the way and create an opening that can be exploited. If the attack roll is successful, no damage is inflicted on the victim, but he does not apply his Defense (including the benefit added by a shield) to the next incoming attack (which may be from your character in the following turn, or from some other source beforehand).

Lethal Accuracy (●●●)*

Your character has an innate understanding of the various types of armor and their weak spots. Attacks made with any lethal weapon have Armor Piercing 1 and penalties to hit specific targets or body parts[1] are reduced by One.

Brutal Sacrifice (●●●●)

Your character can intensify a lethal attack by staging it so that her weapon is embedded in the victim’s body and ensuring that the weapon’s removal will inflict more damage. You must declare a Brutal Sacrifice as your action before the attack roll is made.

If the roll is a success, your character leaves her weapon in the victim’s body. If the weapon is not removed, the victim suffers a –2 penalty on all actions due to pain and physical interference. If the weapon is removed, it inflicts additional lethal damage equal to the weapon’s damage rating. This additional damage requires no roll. If the victim does not remove the weapon himself, your character may attempt a Dexterity + Brawl attack to do so on a subsequent turn.

Drawbacks: To perform this maneuver, your character must expend a point of Willpower before the attack roll is made. The Willpower does not grant an additional +3 on the roll. If the initial attack roll fails, the Willpower point is wasted and the Brutal Sacrifice may not be added. In addition, your character loses the use of the weapon until it is removed from the victim and returned to her.



Facts about GladiatorialRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, and 4  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentRequiem for Rome  +, and Fighting Styles  +
PermissionAllowed  +, and House Ruled  +
PoolDexterity  +, and Brawl Skill  +
PrerequisiteStrength  +, Presence  +, and Weaponry Skill  +
SourceRequiem for Rome  +
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