Tooth and Claw

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Tooth and Claw
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House Ruled Physical
The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 103
Preq's Strength
Dexterity ●●●
Stamina ●●●
Brawl Skill ●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue Werewolf
Possessed By
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Your character has spent a long time in her Urshul and Urhan forms, becoming acquainted with the body and senses available in her inhuman forms. Rather than training, instinct has spurred her to practice hunting and killing prey. Very few people expect a werewolf to be fully adept with the flexibility offered by her lupine shapes, expecting her to rely on natural strength and speed the same as in Gauru form. Your character bucks that trend, having tested all her body’s forms to their limit.

These maneuvers can only be used by a werewolf in Urshul or Urhan form.

Contents

Hunter’s Eye (•)

Your character’s eyes are naturally drawn to signs of weakness, which normally indicate the easiest prey in a group. Your opponent’s Defense is counted as one lower for the duration of the scene if you spend at least one turn observing him.

Slip Through (••)

Your character is used to darting around an attacker, confusing him by attacking from many angles at once. Make a normal attack roll, penalized by the opponent’s Defense. This attack does not strike the foe or do any damage; but if you roll even one success, your opponent is distracted as he works out where you will attack from next. Your opponent does not apply his Defense against the next attack he suffers.

Pounce (•••)

Your character leaps at her opponent, bearing him to the ground with her full weight. Make a normal attack roll. If you roll more successes than your opponent’s Size, he falls to the ground under you.

Getting up counts as an action (see “Going Prone,” the World of Darkness Rulebook, p. 164). Close-combat attack rolls against a fallen opponent receive a +2 bonus. Drawback: Your character’s Defense suffers a –2 penalty on the turn you make this attack.

Fury (••••)

Your character knows how to go all-out, striking with both claws and teeth at the most vulnerable spots on an opponent’s body. She can make both a claw attack and a bite attack against the same opponent in the same turn. The bite attack receives a +1 bonus. Drawback: Your character cannot use her Defense on the same turn she intends to use this maneuver. If she uses Defense against attacks that occur earlier in the Initiative roster, before she can perform this maneuver, she cannot perform the maneuver in the turn. She is too busy ducking out of the way of incoming attacks.

Throat Tear (•••••)

Your character’s jaws are powerful enough to tear a creature’s throat out with a single bite. Do not apply the +2 bonus for size of teeth and jaw to the attack roll (other bonuses apply normally).

Instead, if the roll is successful, apply the modifier as automatic successes for the purposes of damage.

Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.

Facts about Tooth and ClawRDF feed
Character TypeWerewolf  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentThe Rage Forsaken Players Guide  +, and Fighting Styles  +
PermissionAllowed  +, and House Ruled  +
PrerequisiteStrength  +, Dexterity  +, Stamina  +, and Brawl Skill  +
SourceThe Rage Forsaken Players Guide  +
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