Small Unit Tactics

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Small Unit Tactics
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Allowed Social
Dogs of War.jpg
Dogs of War p. 39
Preq's Manipulation ●●●
Persuasion ●●●
Leadership Specialty
Level(s) ●●● (12XP)
Venue All
Possessed By
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The character is familiar with the tactical application of force by a small unit: no unit larger than a platoon. The character must be in charge of the unit in question for it to benefit from his tactical leadership.

When conducting a tactical maneuver such as a flanking attack, covering fire or when in a CQB (Close Quarters battle) or FIBUA (Fighting In Built Up Areas, aka Urban Warfare) situation, in any turn, the leader may spend 1 Willpower and roll Manipulation + Persuasion reflexively to issue a command to his unit. The Willpower bonus of +3, or +2 to a defensive dice pool, applies to all the men in the unit in that turn, including the leader. Any individual member may also stack their own Willpower expenditure and bonus on top of the leadership bonus conferred by the leader.

Drawback

The Willpower bonus only applies in a situation in which the leader and his men are already well trained, using tactics familiar to all men in the unit. In game terms, all members of the team, including the leader, must have gained 1 experience point at some prior stage whilst under the guidance of the leader. If a situation arises for which there is no SOP (Standard Operating Procedure), the leadership bonus does not apply unless it is applied to a defensive dice pool.


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