Sojutsu

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Sojutsu
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Allowed Physical
Adamantine Arrow Sourcebook.jpg
Adamantine Arrow Sourcebook p. 51-52
Preq's Strength ●●●
Dexterity ●●
Weaponry Skill ●●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
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Fighting Style: Sojutsu/Jukendo (Spear/Bayonet Combat)

Your character knows how to use a spear in close combat. Sojutsu (often incorrectly called yarijutsu) is the Japanese form of the style. These skills also apply to using a rifle with a fixed bayonet (called jukendo in Japan). Thus, characters might learn this fighting style in a modern military force or a martial arts school. Martial artists often learn this fighting style alongside Fighting Style: Staff Fighting[1]

A character using this fighting style must use his weapon with both hands to take advantage of its maneuvers.

Warding Stance (•)

The basic advantage of a spear or fixed bayonet is its length. Trained fighters learn to keep the tip of the weapon pointed forward, constantly threatening incoming attackers. Thus, this maneuver lets a practitioner attack first whenever an opponent using a smaller-Size melee weapon attacks from the front.

Thrust (••)

The character knows how to deliver precise, powerful thrusting blows. His spear or bayonet gains the 9 again quality. If the spear or fixed bayonet already has this quality, he gains no further benefit.

Block and Strike (•••)

Your character can deflect incoming attacks with the haft or stock of his weapon and swiftly strike back. When using this maneuver, your character gains +2 to his Defense for the turn, but any attack he makes suffers a –2 penalty. Unlike similar maneuvers (such as Two Weapons' Deflect and Thrust maneuver), the character can move freely while using the technique.

Great Thrust (••••)

The character lunges forward, putting his entire body behind a powerful thrust. If he employs an All Out Attack [2], he adds a number of dice equal to his lower of his Strength or Weaponry Skill instead of the standard two dice.

Drawback: If the attack inflicts at least as much lethal damage as the opponent’s Size, the character lodges the weapon deep in his target’s body. Dislodging the weapon requires an additional Strength + Weaponry roll, but automatically inflicts a point of lethal damage.

Facts about SojutsuRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, and 4  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentAdamantine Arrow Sourcebook  +, and Fighting Styles  +
PermissionAllowed  +
PoolStrength  +, and Weaponry Skill  +
PrerequisiteStrength  +, Dexterity  +, and Weaponry Skill  +
SourceAdamantine Arrow Sourcebook  +
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