Combat Art

From Edge of Darkness Wiki

Combat Art
Jump to: navigation, search
Allowed Physical
Armory Reloaded.jpg
Armory Reloaded p. 117
Preq's Dexterity ●●●
Stamina ●●
Composure ●●
Supplemented Skill or Style ●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue All
Possessed By
This box: view · talk

The character supplements her chosen style or Skill with a carefully-trained showmanship. Her movements are graceful yet expedient, her blades or fists flashing through the air as she steps lightly upon the balls of her feet. Combat artists often learn their skills in professions that are not traditionally associated with violence, namely the theatre and film, but many also train to showcase their own skills during martial arts demos or non-combative martial arts competitions. These maneuvers represent those who value style over substance.

As such, this supplemental style may be purchased for the Expression Skill, representing those whose combat training is wholly theatrical. If used to supplement Expression, the style cannot be used effectively in combat, and the fourth tier of the Merit cannot be purchased.

Disarm, Fast Reflexes, Fighting Finesse, Quick Draw and Student Of The Blade are all popular Merits for those whose primary combat training is primarily for show. Those combat artists who reside in Hollywood often possess the Stunt Driver Merit, as well. Trick shooters and show marksmen often possess Gunslinger. The Expression and Weaponry Skills are equally appropriate for use with this style, though Athletics, Brawl and Firearms versions are widely learned, as well. Fighting Styles typically supplemented by Combat Art include Aggressive and Evasive Striking, Control, Knives, Light Sword, Throwing and Two-Weapon, while Combat Marksmanship, Sniping and even Archery find occasional crossover with this style. The combination of Combat Art with the Flexible Weapons Fighting Style can be stunning in martial arts competitions.

Combat Art is rarely combined with the teaching of those schools that teachings are overwhelmingly pragmatic, such as Krav Maga. Exceptions do exist, however; Krav Maga’s popularity in entertainment demands stunt persons capable of convincingly performing the vicious style, for example. Particularly traditional schools may frown upon Combat Art, as well, though many perform careful rituals and katas that can be considered powerful performance in its own right.

Dots purchased in this Merit provide access to special combat maneuvers. Each maneuver is a prerequisite for the next.

Contents

Flourish (●)

The character performs an example of her style in order to threaten rather than entertain (though audiences often experience a thrill when witnessing such a feat) as an instant action. She gains a bonus to Intimidation Skill rolls equal to her rating in the supplemented Skill or Fighting Style. This bonus lasts until the end of the scene or the character suffers a successful attack from an opponent (whichever comes first). Characters who enter the scene after the flourish is performed are not affected by it.

Drawback: The flourishing character’s bonus is penalized by others who know her supplemented Skill or Fighting Style, as they might see through the emptiness of her action. For each dot the target of the character’s intimidation possesses in the same Skill or Fighting Style as that being supplemented, subtract one die from the flourishing character’s roll. Against sufficiently skilled opponents, this can completely cancel the bonus granted by the maneuver and even remove dice from the base Intimidation pool. A master sees through such petty posturing and thinks less of the student as a result.

Staged Combat (●●)

The character has trained to make perfectly safe and choreographed combat seem exceedingly real. The character gains a bonus to Expression Skill or Subterfuge Skill rolls to falsify combat equal to her rating in the supplemented Skill or Fighting Style. Drawback: This maneuver can only be used with another individual who is working to fake the fight (and typically functions as a Teamwork action).


Dancing for Mars (●●●)

The character gains a bonus equal to her rating in her supplemented Skill or Fighting Style to Expression Skill rolls when utilizing her combat prowess as a performance piece (those using Combat Art to supplement Expression may double their Expression rating). This may be used to win competitions, secure a job teaching martial arts, or even intimidate one’s enemies. The bonus does not, however, ever apply to attacks made with the Skill, and use of this maneuver usually constitutes an extended action.


Function Follows Form (●●●●)

The character has learned how to marry life and art, and her extensive training allows her to utilize the grace she exemplifies on the stage or gym mat to out-maneuver her enemies on the mean streets of the World of Darkness. The character gains one half of her rating in the supplemented Skill or Fighting Style, rounded up, as bonus dice to her attack roll and as a bonus to her Defense (which is not doubled in the case of a Dodge maneuver).

Drawback: The character must spend one Willpower point during any turn in which she benefits from this maneuver.


Facts about Combat ArtRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentArmory Reloaded  +, and Fighting Styles  +
PermissionAllowed  +
PrerequisiteDexterity  +, Stamina  +, and Composure  +
SourceArmory Reloaded  +
Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox