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Firearms Skill
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The use, care, and general knowledge of firearms. Can be formal training or hands-on-experience, but it applies to most types of guns, from pistols to rifles to military weapons such as submachine guns, assault rifles and machine guns. Bows may be fired using the Firearms' or Athletics. Construction or repair is Crafts.
- Possessed by: Criminals, gun dealers, hunters, police officers, soldiers, and survivalists
- Specialties: Artillery, Assault Rifle, Autofire, Bow, Heavy Weapons, Pistol, Rifle, Shotgun, Sniping, and Trick Shot
General Roll Results
- Dramatic Failure: Weapon malfunctions or your character accidentally hits a different target (possibly himself). The most common type of dramatic failure is a misfire or jam. The former lets a character shoot again in the next turn, the latter can be cleared in the following turn. Storyteller decides what the failure is.
- Failure: You miss the target. Storyteller decides if anything is hit.
- Success: You hit the target.
- Exceptional Success: You hit something vital on the target to exemplify the stellar roll.
- Suggested Equipment: Weapon's damage rating, some firearm accessories
- Possible Penalties: Target's concealment, Target's armor rating, Target Prone, Environmental conditions (-1 to -3)
Application
- Required By: Combat Marksmanship, Combatant, Firearms Retention, Gunslinger, Hound Tribunal, Legion of the Iron Wall, Parliament of Victors, Sniping, Squires of the Broken Bough, Tolltaker Knighthood
- Used By: Backbite, Combat, Firestick Gifts, Oneiromachy, Sense Strength and Weakness, Sharpshooters Eye, Spare Sleepers, Storytelling System, Tactics, Turn Projectile, Verdant Spring