Character Creation for Vampire

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"Just think about a cool vampire story. Just not the one where your guy has a trench coat, and wants a katana, that's my story."[1]


This game is accepting new character submissions!

Please direct all questions about Vampire character creation to the Requiem Storyteller(s), Yumyumcrow.

  • Characters begin with 30XP to spend after applying the Vampire template. You should submit your basic(no Bonus XP) Character, and then post your Bonus XP Log to the Character Sheet that is subsequently created. Please do not include Bonus XP expenditures in your Character Submission.
  • No FOB/new Embraces, unless you make arrangements prior to have a PC mentor who is wholly responsible for teaching and mistakes made. Otherwise, all PCs are expected to know the basics of Kindred society.
  • The Anachronism Flaw is Permanently Banned from Use. Characters are required to understand modern society such as how to handle money, use a phone, take public transportation. An MP3 Player is not a magic box with little minstrals in it.
  • Multiple Vampires - Not allowed at this time.
  • Please read the Vampire FAQ for additional information your character should know.
  • Please do not use rules/material from God Machine Chronicle, Blood and Smoke, etc...


Clans

  • Mekhet Hollow[2] Vampires are not allowed.
  • Gangrel Red Surrender[3] is not allowed.
  • Nosferatu Clan Curses must be able to pass as human -- no walking Masquerade Breaches.
  • Ventrue may optionally replace Animalism with Vigor as an in-Clan Discipline. Please notify the Vampire Storytellers at character creation if this option is exercised.


Covenants


Bloodlines

  • Please also note: By Edict of the Prince of Sacramento, members of the Kallisti bloodline are banned from the Domain of Sacramento, on pain of death. That does not mean a player can't play a Kallisti, but doing so means the player accepts the risks inherent in choosing to play a character of that bloodline in this setting.[5]
  • If a Bloodline is taken at Character creation, the Willpower Dot that is used to activate the bloodline must be bought back or WP is at -1 until it is purchased back. See also Blood Potency.


Sorceries

  • Some of the newer (read: power creeped) BLs, such as the Apollinaire and Iltani, bring the standard 4th Discipline in-clan but also allow for custom BL Sorcery. These sorceries (Merges, Vodoun) are removed from play, maintaining the +1 Discipline model of Bloodlines.


Disciplines

  • Clan Specialties: Auspex, Dominate, Majesty, Nightmare, and Protean must be learned in-game from a teacher if the character is not a member of the Clan. They cannot be taken at creation and 'backstoried'.
  • Clan Specialties: Auspex, Dominate, Majesty, Nightmare, and Protean can only be taught by that Clan's respective members. Such Disciplines gained through a Bloodline are not teachable.


Source Books

Most books are accepted for play; however, the following books are not allowed: Ancient Bloodlines, Armory Reloaded, Blood Sorcery, Blood and Smoke, Boston Unveiled, Danse Macabre, Dudes of Legend, Imperial Mysteries, Inferno, Left-Hand Path, Mage Translation Guide, Signs of the Moon, Summoners, Vampire Translation Guide


Ghouls

  • Ghouls are considered Retainers with a +2 dot requirement (a Ghoul equivalent of a ●●● Retainer would cost ●●●●●)




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