Remnants of Ages Past
The Blood isn’t stagnant. It changes with the times, even if the Kindred that carry it don’t. Every epoch leads to new permutations of the five clans. Some of them die out when they are no longer useful, but others carry on, even to the modern nights. Some have been forgotten. Some are ready to reclaim what they have lost. All retain pieces of the cultures and events that created them.
Weapons for the Present
- Twenty new bloodlines, based on the historical flashpoints presented in Ancient Mysteries.
- New Disciplines, Devotions, factions, antagonists, mysterious places and a variety of other options of Vampire chronicles.
- Two new forms of blood magic — Haitian Kindred Vodoun and Sumerian Mérges Sorcery.
New Rules
Abjurism, Adroanzi, Ahl al-Jabal, Apollinaire, Asphyx, Asura Yuu Thi Nay, Bak-Ra, Bhumisparsa, Blood Beacon, Blut Alchemie, Break Vinculum, Brothers of Ypres, Burrow, Canda Bhanu, Caporetti, Carrefour, Circle the Wagons, Corajoso, Dance of Kali, En, Eye of Shiva, Freeze Bones, Geheim, Ghost Walk, Glory of Ra, Herds Measure, Hypnagogia, Iltani, Kinnaree, Les Gens Libres, Liberated Mind, Linagem, Mayarap, Merges Sorcery, Mystikoi, Nburu, Order of Sir Martin, Rejected Malady, Repulsive Mien, Sakti Pata, Seek the Brahmin, Septemi, Shadows Revelation, Shepherds, Shivers, Specter Sight, Spiritus Sancti, Sta-Au, Stone Cling, Telepathic Network, Usiri, Vodoun, Whisper of War