Brute Force
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===Body Blow (●):=== | ===Body Blow (●):=== | ||
- | Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action. | + | Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action. '''Note: Body Blow is Passive and can combine with other Fighting Style Maneuvers''' |
{{HR|The attack must exceed the '''greater''' of Size or Stamina.}} | {{HR|The attack must exceed the '''greater''' of Size or Stamina.}} | ||
Latest revision as of 04:21, 10 March 2019
Strange Alchemies p. 57 | |
Preq's |
Strength ●●● Brawl ●●● |
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Level(s) |
● (2XP) ●● (6XP) ●●● (12XP) ●●●● (20XP) |
Venue | All |
Possessed By | |
This fighting style isn’t a trained style. Promethean characters do not learn it so much as embrace the monster within, and use the monster’s pent-up rage to unleash brutal, powerful attacks. This so-called style is particularly common among Frankenstein and Tammuz Prometheans, but all Created possess Torment. Even when Torment isn’t affecting the Promethean at a specific moment, he always possesses it as a dormant but persistent fury.
This Fighting Style has been edited from its original, Printed Version in the book Strange Alchemies, in order to better balance the fighting Style. Please note this when purchasing this Fighting Style. |
Body Blow (●):
Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action. Note: Body Blow is Passive and can combine with other Fighting Style Maneuvers
Juggernaut (●●):
The character uses his entire body as a weapon. He barrels forward, smashing his head into his opponent and throwing the rest of his weight into the attack. This is an “all-out attack” per p. 157 of the World of Darkness Rulebook. The character foregoes his Defense, but gains a +4 bonus to the roll as opposed to the normal +2 bonus. Normal all-out attack rules apply.
Crush and Bite (●●●):
This maneuver is used only during a successfully maintained grapple. If the character succeeds on a grapple with his opponent, he may perform two attacks. (The character needn’t truly “crush and bite,” and may instead choke, head-butt, and/or even smother.)
Bone Cracker (●●●●):
This maneuver is used only during a successfully maintained grapple. The character grabs a foe’s limb with both hands, twisting as if wringing water from a dish rag. This is a targeted attack, and is made at –2 dice (due to targeting an arm or leg). If the attack does damage equal to or exceeding the target's Strength + Stamina, however, the bone breaks and the damage becomes lethal. A broken bone also forces the target to lose a dot of Dexterity until those lethal levels heal. Lowered Dexterity also takes away from the target’s Initiative modifier, Speed, and possibly Defense.
Drawback: Spend one Willpower point to activate this attack. This point does not confer three additional dice to the attack. Also, both hands must be free for the attack to be successful.
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Character Type | All + |
Merit Dots | 1 +, 2 +, 3 +, and 4 + |
Merit Type | Physical + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Strange Alchemies +, and Fighting Styles + |
Permission | Allowed +, and House Ruled + |
Pool | Strength + |
Prerequisite | Strength +, and Brawl Skill + |
Source | Strange Alchemies + |