Disarm

From Edge of Darkness Wiki

Disarm
Jump to: navigation, search
m (Text replace - "{{Infobox Merit" to "{{Infobox Merit|Fixed=No")
m
 
Line 1: Line 1:
-
{{Infobox Merit|Fixed=No
+
{{Infobox_Merit
-
|Level1=2
+
-
|Type=Physical
+
-
|Prerequisite=[[Prerequisite::Dexterity]] ●●● <br> [[Prerequisite::Weaponry Skill]] ●●
+
|Source=World of Darkness Sourcebook
|Source=World of Darkness Sourcebook
|Pages=p. 110
|Pages=p. 110
 +
|Status=Allowed
 +
|Fixed=Yes
 +
|Type=Physical
 +
|Restriction=All
 +
|Level1=2
 +
|Prerequisite=[[Prerequisite::Dexterity]] ●●● <br> [[Prerequisite::Weaponry Skill]] ●●
}}
}}
-
Your character has refined his Weaponry Skill to the extent that he can use a weapon to disarm opponents in close combat. When making a normal attack, compare your successes to the opponent's Dexterity. If you get a number of successes equal to or greater than the opponent's Dexterity, you can choose to have your character disarm him instead of doing damage. A weapon lands a number of yards away from the opponent equal to your successes rolled.
+
Your character has refined his Weaponry Skill to the extent that he can use a weapon to disarm opponents in close combat. When making a normal attack, compare your successes to the opponent's [[Dexterity]]. If you get a number of successes equal to or greater than the opponent's Dexterity, you can choose to have your character disarm him instead of doing damage. A weapon lands a number of yards away from the opponent equal to your successes rolled.
Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents.
Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents.
-
{{characteristics}}
+
 
 +
{{Links|Fighting Styles}}{{characteristics}}

Latest revision as of 16:36, 30 April 2016

Allowed Physical
World of Darkness Sourcebook.jpg
World of Darkness Sourcebook p. 110
Preq's Dexterity ●●●
Weaponry Skill ●●
Level(s) ●● (6XP)
Venue All
Possessed By
Alessandra
This box: view · talk

Your character has refined his Weaponry Skill to the extent that he can use a weapon to disarm opponents in close combat. When making a normal attack, compare your successes to the opponent's Dexterity. If you get a number of successes equal to or greater than the opponent's Dexterity, you can choose to have your character disarm him instead of doing damage. A weapon lands a number of yards away from the opponent equal to your successes rolled.

Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents.


Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox