Firearms Retention

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Firearms Retention
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{{Infobox Merit|Fixed=No
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{{Infobox_Merit
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|Level1=1
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|Level2=2
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|Type=Physical
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|Prerequisite=See Below
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|Source=Armory Reloaded
|Source=Armory Reloaded
|Pages=p. 89
|Pages=p. 89
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}}{{HR|This is not allowed.|Banned}}
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|Status=Allowed
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|Fixed=Yes
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|Type=Physical
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Skilled cops (including military police, security forces and bounty hunters) learn the Controls style through a number of traditions, including [[Qinna]], Japanese taiho-jutsu and modern, synthesized training regimens.
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|Restriction=All
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|Level1=1
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Cops need to mind their own weapons at all times. Techniques that work for the average person might draw a suspect into the perfect position to grab the officer’s gun. Modern holsters are designed to help prevent this but they aren’t completely reliable. Police also need to be aware of positions where someone might snatch a gun right out of their hand.
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|Prerequisite=[[Prerequisite::Dexterity]] ●●<br />[[Prerequisite::Wits]] ●●<br />[[Prerequisite::Brawl Skill]] ●●<br />[[Prerequisite::Firearms Skill]] ●●
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}}
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Truncheon-assisted control techniques are also a common part of curriculums. These tactics have a venerable heritage, dating back to Chinese truncheon techniques and Japanese jitte-based controls.
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===Firearms Retention (●)===
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'''Prerequisite:''' [[Prerequisite::Dexterity]] ●●, Wits ●●, [[Prerequisite::Brawl Skill]] ●●, [[Prerequisite::Firearms Skill]] ●●
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Your character knows how to keep a hold of his gun when someone tries to take it, even while it’s holstered. If an opponent attempts to disarm her with an overpower maneuver, an attempt to target her holster with a grab or use a similar tactic learned from a Fighting Style, he must subtract your character’s Brawl dots from his dice pool. This benefit also applies to attempts to steal the weapon from your character’s holster.  
Your character knows how to keep a hold of his gun when someone tries to take it, even while it’s holstered. If an opponent attempts to disarm her with an overpower maneuver, an attempt to target her holster with a grab or use a similar tactic learned from a Fighting Style, he must subtract your character’s Brawl dots from his dice pool. This benefit also applies to attempts to steal the weapon from your character’s holster.  
'''Drawback:''' This benefit doesn’t apply against attempts to take a weapon by stealth.
'''Drawback:''' This benefit doesn’t apply against attempts to take a weapon by stealth.
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===Firearms Retention (●●)===
 
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'''Prerequisite:''' [[Prerequisite::Dexterity]] ●●●, [[Prerequisite::Brawl Skill]] ●●, [[Prerequisite::Weaponry Skill]] ●●
 
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Your character knows how to use a blunt weapon to enhance her holds and locks. She presses the weapon against joints and muscle groups, or forces compliance with a few short blows. If she has a blunt weapon in hand, add the weapon’s Size to her [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]] pool whenever she attempts overpowering maneuvers.
 
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'''Drawbacks:''' This benefit doesn’t apply to initial attempts to establish a grapple. It only works with weapons that have a maximum Size of 3.
 
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{{characteristics}}
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{{Links|Fighting Styles}}{{characteristics}}

Revision as of 14:13, 27 April 2016

Allowed Physical
Armory Reloaded.jpg
Armory Reloaded p. 89
Preq's Dexterity ●●
Wits ●●
Brawl Skill ●●
Firearms Skill ●●
Level(s) ● (2XP)
Venue All
Possessed By
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Your character knows how to keep a hold of his gun when someone tries to take it, even while it’s holstered. If an opponent attempts to disarm her with an overpower maneuver, an attempt to target her holster with a grab or use a similar tactic learned from a Fighting Style, he must subtract your character’s Brawl dots from his dice pool. This benefit also applies to attempts to steal the weapon from your character’s holster.

Drawback: This benefit doesn’t apply against attempts to take a weapon by stealth.


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