Forces Cheat Sheet

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Forces Cheat Sheet
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Contents

This is a quick reference only. Refer to the main Forces page and individual spells carefully as Mage House Rules will take precedence.


Forces • (Initiate)

  • Compelling
    • Guide the direction and fl ow of existing light.
    • Split existing light into a spectrum as if through a prism.
    • Focus existing light into a beam or a pinpoint.
    • Disperse direct lighting, forming a local chiaroscuro effect.
    • Draw diff use local lighting into a beam, like a reading light.
    • Guide the direction and fl ow of existing radiated heat.
    • Extract heat from one area, sending it into another area.
    • Focus the heat onto a small spot, or diff use it over an area.
    • Guide the direction and fl ow of existing sound.
    • Keep one’s own sounds from travelling too far from oneself: e.g. a zone of privacy.
    • Redirect sounds of a conversation from a distance to oneself to overhear what is being said.
  • Knowing
    • Listen in on free-floating radio transmissions, e.g. mobile communications, radio broadcast TV signals, the images on non-Tempest protected TV screens and monitors. Making sense of it all requires Wits + Science, possibly Mind magic.
  • Unveiling
    • Expand perceptions, find one’s way in the dark in conditions of very little light. Supplement night sight with ability to perceive radiated heat, and to "see" the presence of obstacles in the dark through a form of echolocation.
    • Hear sounds beyond the human hearing range.
    • Mage Sight Read Matrices. Sense magic. Scrutinize magic.
    • Gain sensory perception of phenomena within the purview of Forces.
    • Perceive energy and magical resonance.
    • Detect the presence of all of the Universe’s energies in the area, including magnetic fields, gravity and nuclear radiation.


Forces •• (Apprentice)

  • Ruling
    • Brighten or darken an area by altering ambient light intensity. Can’t create light from nothing.
    • Amplify or diminish the volume of sounds in an area. Can’t create sound from nothing.
    • Increase or decrease ambient temperature in an area. Can’t create heat from nothing.
    • Cause electricity to arc at someone. Aimed. Can’t amplify or diminish electricity. Can’t create electricity from nothing.
    • Limited control over magnetism. Can’t amplify or diminish magnetism. Can’t create magnetic fields from nothing.
    • Control the direction or flow of fire, causing it to jump in the direction the caster desires, or dance around. Can’t amplify or diminish fi re, or create fi re from nothing.
    • Focus the kinetic impact of a blow to a pinpoint, turning bashing damage into lethal damage.
    • Hijack an extant radio signal, superimposing his own signal onto the frequency.
  • Veiling
    • Render an object invisible to light, including cameras.
    • Render an object inaudible.
    • Render an object invisible to heat sensors.
  • Shielding
  • Deflect incoming physical attacks by dispersing the energies of those attacks along invisible contours surrounding the caster.
    • Protection against kinetic blows, bullets, lasers, flame attacks, electrical arcs, lightning and nuclear radiation.
    • Grants additional protection against knockdown.
    • Does not protect against attempts to grapple the caster. Does not protect against attempts to overcome a grappled caster.
  • Knowing
    • Analyze the phenomena revealed by Forces • Knowing.
    • Grant Forces • Knowing upon others.
  • Unveiling
    • Grant Forces • Mage Sight upon others (Read Matrices)
    • More in-depth Scrutiny.


Forces ••• (Disciple)

  • Weaving
    • Create an invisible, semi-autonomous servant to lift, fetch and carry. Mind • allows the mage to “multitask” control of the servant; Mind ••••• grants the servant a measure of autonomy. Space •• permits the servant to operate outside of sensory range.
    • Call lightning from a pre-existing storm. Aimed.
    • Diminish or cut off electrical power, or alter its fl ow/direction. Cannot create electricity from nothing at this point.
    • Make a fire or chemical reaction more intense, or diminish its intensity. Can reduce the intensity of a fire enough to extinguish it altogether.
    • Speed up or slow down a chemical reaction, or reverse it.
    • Create light from nothing.
    • Extinguish an existing light.
    • Create sounds from nothing.
    • Destroy sounds (including make oneself inaudible).
    • Record sounds onto points of Mana (may require Prime to convert those points of Mana into Tass for storage and replay).
    • Lift and operate objects remotely via telekinesis. Duration of Concentration. Requires Space •• to operate beyond sensory range.
    • Control the direction of motion of a fast projectile, e.g. a bullet, possibly turning it back upon an assailant.
  • Fraying
    • Create a ball of telekinetic force which is aimed at the target.
  • Perfecting
    • Strip extraneous signals from a free-floating transmission, e.g. a signal jammer.
    • Turn an ordinary light source into a source of laser light.
  • Veiling
    • Make oneself invisible (Concentration duration).
  • Shielding
    • Bestow Forces Shielding •• protection upon others.
    • Protect an object from being mechanically tampered with, e.g. to provide a computer with EMP shielding.


Forces •••• (Adept)

  • Patterning
    • Mage Celerity: mage gets a burst of kinetic energy.
    • Increase an object’s (but not a living creature’s) velocity, speeding it up tremendously. Objects include trucks, bullets, falling objects.
    • Alter weather patterns: can generate any non-adverse weather conditions (thunderstorms, but not tornadoes or hurricanes).
    • Transform into fire (does lethal damage to people and items touched). Requires Life ••••. If caster wants all objects carried and worn by her to transform into fire as well, requires Matter ••••.
    • Levitate oneself off the ground and travel slowly in any desired direction. Concentration Duration.
    • Transform one type of energy into another. Forces which can be so transformed are: Sound, heat, light, electricity, magnetism, combustion.
  • Unravelling
    • Create a bolt of electricity to fry someone (lethal damage). Aimed.
    • Diminish an object’s (but not a living creature’s) velocity, slowing it down tremendously. Objects include trucks, bullets, falling objects.
  • Veiling
    • Make another person invisible (Concentration duration).
  • Weaving
    • Lift people telekinetically, or hold them in place. Duration of Concentration. Requires Space •• to operate beyond sensory range.
    • Lift and operate objects remotely via telekinesis. Default Duration of 1 scene. Requires Space •• to operate beyond sensory range.
    • Extinguish a fire or halt a chemical reaction.
  • Fraying
    • Converts the force of friction into a source of lethal damage. Th e very wind itself becomes a deadly weapon, inflicting lethal friction burns on its victims.


Forces ••••• (Master)

  • Making
    • Create an adverse weather phenomenon, e.g. a tornado, a hurricane, a tsunami etc.
    • Bestow levitation on willing subjects (target must concentrate).
    • Create sunlight.
    • Redirect the force of gravity.
    • Increase the pull of gravity.
    • Take off and fl y (no longer requires concentration).
    • Completely control an object’s velocity, including speeding them up beyond their control.
    • Completely control part of an object’s velocity, e.g. one wheel of a truck, including speeding them up beyond their control.
    • Completely control a person’s velocity, including speeding them up beyond their control.
  • Unmaking
    • Create an earthquake by manipulating the balance of force and pressure beneath the ground.
    • Create an EMP that destroys localized power and electrical devices.
    • Extinguish a source of nuclear radiation.
    • Flood an area with nuclear radiation.
    • Nullify the pull of gravity.
    • Completely control an object’s velocity, including slowing them down beyond their control, or stopping them dead in midair.
    • Completely control part of an object’s velocity, e.g. one wheel of a truck, including slowing them down beyond their control, or stopping them dead in midair.
    • Completely control a person’s velocity, including slowing them down beyond their control, or stopping them dead in midair.
    • Stop bullets in midair.
  • Veiling
    • Make oneself invisible (does not require concentration).
  • Weaving
    • Lift people telekinetically, or hold them in place. Default Duration of 1 scene. No concentration required beyond concentration required to move objects around. Mage can drop concentration at will, even leaving subjects hanging in midair. Requires Space •• to operate beyond sensory range.
  • Patterning
    • Transform into fire as for •••• Patterning above (does aggravated damage to people and items touched - requires 1 Mana, as well as the prerequisites for the Rank •••• spell above).
    • Bestow Mage Celerity upon others.
    • Transform one type of energy into another. Forces which can be so transformed now include kinetic energy, gravity and radiation.
  • Unravelling
    • Create a bolt of electricity to fry someone (aggravated damage). Aimed. Requires 1 Mana


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