The mage can create or extinguish light. He could cause a room to go pitch-black or light a dark cave from nothing but the tip of a glowing finger.
Successes determine the created light’s intensity (in a directional 30-degree arc).
Successes
| Intensity
|
1 success
| Flashlight
|
2 successes
| 75-watt bulb
|
3 successes
| Car headlight
|
4 successes
| Floodlight
|
5 successes
| Stadium light
|
Conversely, one success is usually enough to extinguish a light, unless it’s a light created by this spell or other magic, in which case the magic’s Potency must be exceeded by this spell.
Mysterium Rote: Hand Torch
This rote is a major boon to a tombcrawling Mysterium mage. Even if the batteries in her flashlight fail her, her magic can still light her way — or darken the way for his rivals.