Mind Cheat Sheet

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Mind Cheat Sheet
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Contents

This is a quick reference only. Refer to the main Mind page and individual spells carefully as Mage House Rules will take precedence.


Mind • (Initiate)

  • Compelling
    • Perform two separate non-physical Extended action knowledge tasks at the same time.
  • Knowing
    • Sense the presence of consciousness around the caster.
  • Unveiling
    • Mage Sight Third Eye. Sense magic. Scrutinize magic.
    • Gain sensory perception of phenomena within the purview of Mind.
    • Read living auras, and discern the emotional states of those whose auras are read.
    • Detect the presence of mental projections in Twilight.
    • Sense when others nearby are using, or under the infl uence of, extraordinary abilities such as telepathy, mind control, psychometry or ESP.
    • Read, identify and analyse Resonances.


Mind •• (Apprentice)

  • Ruling
    • Manipulate a simple mind (base life form up to the level of reptiles, insects, or fish).
    • Project emotions subliminally into others’ minds.
    • First Impressions: Boost the first Social Attribute roll made at an encounter.
    • Limited telepathic projection (a few words).
  • Veiling
    • Alter one’s own aura, making it harder to read, or sometimes even to identify.
    • Become a forgettable non-entity, unobtrusive, forgotten and quickly dismissed.
    • Hide away a personal memory from scrutiny (“Th ere is a hole in your mind”).
  • Shielding
    • Protect one’s mind from being sensed, read, probed, assaulted or controlled by psychic forces.
    • Protect one’s body with a combination of misconceptions, minor hallucinations and psychic projections.
  • Unveiling
    • Grants Mind • Mage Sight upon others.


Mind ••• (Disciple)

  • Weaving
    • Telepathy: mental communication; thoughts, emotions, images (transitory Duration).
    • Read a subject’s conscious mind (thoughts).
    • Cloud people’s minds, making them see(, hear, smell, feel) you as someone else.
    • Perform three separate non-physical Extended action knowledge tasks at the same time.
    • Regulate one’s sleep cycle (how long or how little one sleeps) and control one’s dreams.
    • Understand, translate and communicate in any language. Extremely useful.
  • Fraying
    • Crude psychic assault that inflicts bashing psychosomatic damage. Even harms vampires.
  • Perfecting
    • Raise a single Mental or Social Attribute. Self only.
  • Veiling
    • Alter another’s aura as you can alter your own.
  • Ruling
    • Manipulate a more complex mind (non-primate mammals, birds, large fi sh, but not primates, cetaceans or cephalopods, squid, cuttlefish or octopi).
  • Shielding
    • Bestow Shielding •• protections upon others.


Mind •••• (Adept)

  • Patterning
    • Control other’s memory. Add to, modify or delete memories.
    • Enter the dreams of a sleeping individual. (Use other Mind spells to alter that dream).
    • Create false sensory input - a sensory hallucination.
    • Read a subject’s unconscious mind (hidden motivations, memories). Prolonged Duration vs Sleepers; Transitory Duration vs mages and other supernaturals.
    • Psychic projection into Twilight.
    • Exert telepathic control over humans and just about any mundane creature.
  • Unravelling
    • Lower a single Mental or Social Attribute of another.
    • Powerful psychic assault (lethal damage).
  • Weaving
    • Telepathy (prolonged Duration).
  • Perfecting
    • Raise one’s own Mental or Social Attributes in any combination.
    • Raise a single Mental or Social Attribute of another.
  • Patterning
    • Read a subject’s unconscious mind. Prolonged Duration vs mages and other supernaturals.



Mind ••••• (Master)

  • Making
    • Establish a telepathic communication network
    • Possess another’s body;
    • Dominate the mind of a human being (including issuing suicidal commands).
    • Completely reprogram a person’s mind from the memories up. Prolonged Duration against mages and supernaturals: Lasting (though dispellable) vs Sleepers.
    • Create a consciousness from nothing (Prolonged Duration).
    • Psychically project past Twilight into the Shadow.
    • Sculpt a Twilight sanctuary in which a psychic consciousness is safe.
  • Unmaking
    • Nothing listed in book
  • Weaving
    • Telepathy (advanced prolonged Duration factors).
  • Unravelling
    • Lower two Mental or Social Attributes of another. Touch range.
    • Lower one Mental or Social Attribute of another. Sensory range.
    • Powerful psychic assault (aggravated damage - requires 1 Mana). “Such a neuron-frying assault exceeds any known threshold of headache pain.” So yes, that’s gotta hurt.







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