Time Cheat Sheet

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Time Cheat Sheet
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Contents

This is a quick reference only. Refer to the main Time page and individual spells carefully as Mage House Rules will take precedence.


Time • (Initiate)

  • Compelling

(Nothing listed in the book)

    • Let a small event occur at just the right (or wrong) time, e.g. ensure that a falling plant pot just misses a person walking below, or that a person happens to bump into his future soulmate at a street corner at just the right time - or that a payphone call at a bus stop ends just as the bus heaves into view?
    • Trigger a prepared spell, fulfilling the conditions required to activate it?
  • Knowing
    • Scrutinize an ongoing event and determine whether it will benefit or hinder caster in future.
    • Sense the perfect moment to perform one mundane action (bonus to the next Skill roll made).
  • Unveiling
    • Mage Sight Temporal Eddies. Sense magic. Scrutinize magic.
    • Sense Resonance by the way it affects the timestream.
    • Sense perfect time, anywhere.
    • Sense temporal disturbances (e.g. use of Time Arcanum, people suffering from “lost” time etc).


Time •• (Apprentice)

  • Ruling

(no specific examples given in the book)

    • Prepared Spells (+ other Arcana). (“I cast Exploding Runes this morn” - BOOM)
    • Temporal Sympathy: mage can use sympathetic links between objects separated by time.
  • Veiling
    • Protect self against being scryed upon with Time senses.
  • Shielding
    • Protect oneself from physical harm with slight Time warps and eddies.
  • Unveiling
    • Bestow Temporal Eddies upon others (Temporal Flow).
    • See the future in general terms (simple answers).
    • Postcognition: Perceive an event in the past with clarity (optional Space ••). Concentration.
  • Knowing
    • Scry ahead in time to check the result of an ongoing event with a simple outcome (coin toss, dice throw, red wire or green wire etc).
    • Scry the outcome of a current personal action, and reroll it if necessary. Instant casting.


Time ••• (Disciple)

  • Weaving
    • Personal acceleration (Temporal Mage Celerity).
    • Rewind a turn of Time, allowing the mage to do that same turn differently.
    • Temporal Ban (selectively warding mage or object from certain temporal effects)?
  • Fraying

(Nothing listed in book)

    • Burn out a process by shortening its duration (mundane things only, like fires)?
  • Perfecting
    • Restore the Duration of a spell targeted by adverse temporal spells?
  • Knowing
    • Scry the outcome of a current personal action, and reroll it if necessary. Reflexive casting.
  • Unveiling
    • See the future with greater detail.
    • Postcognition: view 1 minute per success (optional Space ••).
  • Shielding
    • Bestow Temporal Dodge’s protection upon others.
    • Protect a spell’s Duration from being terminated prematurely?



Time •••• (Adept)

  • Patterning
    • Slow down time around an individual.
    • Gain prescriptive advice on how to alter the future (e.g. “Tell her to diet!”)
    • Cause people or things to stutter forward in time (a few turns).
    • Extend the Duration of a Transitory spell to Prolonged?
  • Unravelling

(Not listed in the book)

    • Bring the Duration of a spell forwards to the present, immediately causing its untimely end?
  • Unveiling
    • Predict the immediate future with absolute clarity (Listed as Patterning).
    • Postcognition: view 10 minutes per success (optional Space ••).
  • Weaving
    • Accelerate others (Temporal Mage Celerity).
    • Create a personal temporal pocket.


Time ••••• (Master)

  • Making
    • Push an area into a Temporal Pocket (Faerie Glade).
    • Shunt objects far into the future (years or decades).
    • Amend personal history temporarily (Skills, Attributes, but not Path or Gnosis).
  • Unmaking
    • The Unmaking complement of History Sculpting above.
    • Suspend a person in time.
  • Weaving
    • Give a Prolonged spell an Indefinite Duration (not life forms, unless a condition included)?







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