Spirit Cheat Sheet

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Spirit Cheat Sheet
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Contents

This is a quick reference only. Refer to the main Spirit page and individual spells carefully as Mage House Rules will take precedence.


Spirit • (Initiate)

  • Compelling
    • Partially awaken a slumbering spirit within a tool or object for one scene, giving a single equipment bonus to a dice roll in that scene.
  • Knowing
    • See, hear and talk with spirits in Twilight.
    • Sense the unseen presence of Twilight spirits in hiding.
  • Unveiling
    • Mage Sight Second Sight. Sense magic. Scrutinize magic.
    • Determine the strength of the local Gauntlet.
    • Detect the presence of a possessing entity within a terrestrial being.
    • Perceive the Twilight.


Spirit •• (Apprentice)

  • Ruling
    • Physically interact with spirits and spirit objects in Twilight. Death •• to affect ghosts and ghostly objects; Mind •• to affect bodiless psychic projections.
    • Call a nearby spirit to attend the caster.
    • Fortify or weaken the Gauntlet at a Hallow.
    • Create a Soul Jar.
  • Veiling

(Not listed in the book)

    • Perhaps conceal the caster from the scrutiny of spirits?
    • Conceal the nature of a soul jar, Fetter or Fetish, making it look like an ordinary object.
    • Make soul jars, Fetters or fetishes invisible to spirits?
  • Shielding
    • Protect oneself against physical attacks and attacks from spirits.
    • Does not protect against grapple attacks. Does not protect against overcoming a grappled mage.
  • Unveiling
    • Grant Second Sight upon others.
    • Peer across the Gauntlet into the Shadow (or from the Shadow into the material).


Spirit ••• (Disciple)

  • Weaving
    • Exorcise a possessing spirit or drive it from its Fetter.
    • Forge a pact with a spirit familiar (requires Familiar Merit).
    • Summon a spirit from the Shadow Realm.
    • Reach across the Gauntlet to touch, be touched by, or strike a spirit in the Shadow.
    • In the Shadow, reach across to the physical world and interact with physical items.
    • Strike people in the physical world from the Shadow.
    • Restore a soul to its rightful body. Space ••+ to retrieve the soul from a remote location.
    • Rouse the spirit within an object.
    • Spirit road (cross the Gauntlet into the Shadow):
      • Transitory Duration. Extended casting. No control over access until Spirit ••••.
  • Fraying
  • Perfecting
  • Ruling
    • Control a spirit.
    • Create a Soul Jar with a longer Duration, potentially Indefinite.
  • Shielding
    • Create a personal ward against spirit powers, Numina, werewolf Gifts and Rites.
    • Bestow Shielding •• protection upon others.


Spirit •••• (Adept)

  • Patterning
    • Bind a spirit to a location or object in the material world.
    • Bind a spirit guardian to protect a physical object, location or person.
    • Create a fetish.
    • Create a Medicine Bag to store Essence.
    • Convert Mana into Essence, Essence into Mana (Prime ••••).
    • Channel Essence:
      • From a Locus.
      • Spirit to spirit.
      • To or from a Medicine Bag or other object that can contain Essence.
      • From a Locus, Medicine Bag or other Essence container to a spirit.
    • Forge a familiar pact between a Familiar and another mage.
    • Compel a spirit to possess a terrestrial being.
    • Control access to a spirit road caster creates.
    • Cross the Gauntlet without needing a spirit road.
  • Unravelling

(Not listed in the book)

    • Destroy a fetish spiritually, freeing the spirit and leaving the object intact?
    • Sever the link between a spirit and a Fetter?
    • Damage the Corpus of a spirit across the Gauntlet in the Shadow?
    • Destroy a Medicine Bag’s ability to contain Essence?
  • Perfecting
  • Weaving
    • Spirit road:
      • Prolonged Duration. Extended casting



Spirit ••••• (Master)

  • Making
    • Control the strength of the local Gauntlet without a Hallow.
    • Reduce Gauntlet strength to 0, creating a Verge.
    • Cause a spirit to physically materialize in the material world.
    • Fundamentally create a spirit out of ephemera.
    • Forge a soul out of ephemera.
    • Add to and alter a spirit’s Attributes, Corpus, Influences, Numina and Rank.
    • Create a gruesome, dark animated servant made of living shadows (Death •••).
    • Create an entire spirit Court of her own.
    • Create a temporary Sanctum in the Shadow Realm.
  • Unmaking
    • Shape and alter a spirit, removing Attributes, Corpus, Influences, Numina and Rank.
  • Weaving
    • Spirit road:
      • Advanced prolongation. Instant casting.
  • Patterning
    • Bind spirit (advanced prolongation).
    • Bind spirit guardian (advanced prolongation).



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