Space Cheat Sheet

From Edge of Darkness Wiki

Space Cheat Sheet
Jump to: navigation, search
Mage
The Cast
Who's Who
Paths
Acanthus
Mastigos
Moros
Obrimos
Thyrsus
Orders
Adamantine Arrow
Free Council
Guardians of the Veil
Mysterium
Silver Ladder
Joining (Open)
General Info
Mage Info
Submit Character
Playing
Mage House Rules
Apprenticing
Mage House Rules
Mage Sight
This box: view · talk


Contents

This is a quick reference only. Refer to the main Space page and individual spells carefully as Mage House Rules will take precedence.


Space • (Initiate)

  • Compelling
    • Zero Compelling Space spells listed in the book!
    • Perhaps close an open Portal (or open a portal that’s held shut but not yet dispelled?).
  • Knowing
    • Analyse sympathetic connections between people, places and things.
    • Flawlessly track an item in caster’s immediate surroundings.
  • Unveiling
    • Mage Sight Spatial Awareness. Sense magic. Scrutinize magic.
    • Perceive in a full 360º arc about oneself.
    • Detect spatial disturbances (Portals, wormholes etc).
    • Sense whether space has been distorted, altered, pinched off .
    • Sense if a given point is the start point or terminus of a teleport.
    • Sense the presence, and boundaries, of Bans and Wards.
    • Spatial Map: Eliminate environmental penalties in a combat. Ignore blindness penalties.


Space •• (Apprentice)

  • Ruling
    • Apport an item either to a scryed location or from it.
    • Step through an already opened portal to its destination: scrying first is recommended.
    • Allow a spell to be cast at Sympathetic range.
    • Create a Ward to bar the use of other Space spells, from scrying on.
  • Veiling
    • Conceal sympathetic connections the mage has to a single other person, place or thing.
  • Shielding
    • Create minor tweaks in localized space time, or gain an uncanny sense of opponents’ vectors of attack with enough time to respond accordingly.
    • Protects against attempts to grapple the mage, but not to overpower or damage a grappled mage.
  • Knowing
    • Flawlessly track an item anywhere.
  • Unveiling
    • Grant Mage Sight to another.
    • Scry a remote location.
    • More in-depth scrutiny.


Space ••• (Disciple)

  • Weaving
    • Create a Ban, blocking a specified thing from entering a protected area. A Ban can be cast on an existing Ward, above, to forbid a specific person or people, item or items, from entering it. Examples: Ban vs Possession (+ Mind •••••); Ban against nuclear radiation (+ Forces •••••); Ban against Fire (+ Forces ••). One can have Bans against people ( Life ), metal objects ( Matter ), ghosts ( Death ) or spirits ( Spirit ).
    • Create a new sympathetic connection, or reinforce a weak one.
    • Create a Portal to another location without crossing the intervening space. Scry first.
    • Punch, kick or strike a foe from a distance.
  • Fraying
    • Destroy a sympathetic connection.
  • Perfecting (Not listed in the book)
    • Repair a severed sympathetic connection?
    • Reopen a closed Portal?
  • Unveiling
    • Scry multiple locations simultaneously (Th is is listed as Fraying. I am listing it here as Unveiling instead).
  • Shielding
    • Bestow Shielding •• (Untouchable) protection upon others.


Space •••• (Adept)

  • Patterning
    • Co-location to a number of different locations. Requires Mind ••• to act in those locations simultaneously. Transitory Duration.
    • Create a pocket Realm pinched off from the Tapestry (requires other Arcana such as Matter •••• or Life ••••• to make the space inhabitable).
    • Place items into (and take them out of) mage’s own Pocket Realm.
    • Set conditions to trigger an existing Portal the mage creates, e.g. “redheads,” “anyone carrying a gold amulet” etc.
    • Wrap Space around an opponent, trapping them. With Spirit ••, can trap Twilight spirits: with Death ••, can trap ghosts in Twilight. With Spirit •••, can snare beings in the Shadow Realm. Transitory Duration.
    • Teleportation (do not need to open a Portal first). Can use this to break snares (above).
  • Unravelling

Not listed in book

    • Perhaps destroy a Portal?
    • Counter a spell being cast at sympathetic range by making it harder to form a sympathetic connection?



Space ••••• (Master)

  • Making
    • Physically cause multiple objects to “stack” in the same co-location.
    • Hide a location, e.g. a Sanctum, behind folds, knots and twists of Space.
    • Mutate and twist the dimensions of locations and spatial axes.
    • Advanced co-location. Requires Life •••• or Life ••••• (to create distinct clones), and optionally Matter ••••• (to duplicate equipment as well - 1 Mana per duplicated item) and / or Mind • or Mind ••• to allow multitasking
    • Throw a victim into a maddening fun house of mirrors (involves Forces •••, Mind •••• and Time •••• to create the effect). Also requires Space Unmaking Practice.
    • Expand or shrink Space. To shrink base life requires Life ••: median life, Life •••: human beings, Life ••••: objects, Matter ••.
  • Unmaking
    • See “fun house” effect, above.
    • Destroy the space between people, objects and things, causing them to physically co-locate and interact in the same space simultaneously ... and messily (Worlds Collide).
  • Patterning
    • Co-location to a number of different locations. Requires Mind ••• to act in those locations simultaneously. Prolonged Duration.
    • Wrap Space around an opponent, trapping them as Space •••• above. Prolonged Duration








Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox