Space Cheat Sheet
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Space Cheat Sheet
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The Cast | |
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Acanthus Mastigos Moros Obrimos Thyrsus | |
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Adamantine Arrow Free Council Guardians of the Veil Mysterium Silver Ladder | |
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Playing | |
Mage House Rules | |
Apprenticing | |
Mage House Rules | |
Mage Sight | |
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Space • (Initiate)
- Compelling
- Zero Compelling Space spells listed in the book!
- Perhaps close an open Portal (or open a portal that’s held shut but not yet dispelled?).
- Knowing
- Analyse sympathetic connections between people, places and things.
- Flawlessly track an item in caster’s immediate surroundings.
- Unveiling
- Mage Sight Spatial Awareness. Sense magic. Scrutinize magic.
- Perceive in a full 360º arc about oneself.
- Detect spatial disturbances (Portals, wormholes etc).
- Sense whether space has been distorted, altered, pinched off .
- Sense if a given point is the start point or terminus of a teleport.
- Sense the presence, and boundaries, of Bans and Wards.
- Spatial Map: Eliminate environmental penalties in a combat. Ignore blindness penalties.
Space •• (Apprentice)
- Ruling
- Apport an item either to a scryed location or from it.
- Step through an already opened portal to its destination: scrying first is recommended.
- Allow a spell to be cast at Sympathetic range.
- Create a Ward to bar the use of other Space spells, from scrying on.
- Veiling
- Conceal sympathetic connections the mage has to a single other person, place or thing.
- Shielding
- Create minor tweaks in localized space time, or gain an uncanny sense of opponents’ vectors of attack with enough time to respond accordingly.
- Protects against attempts to grapple the mage, but not to overpower or damage a grappled mage.
- Knowing
- Flawlessly track an item anywhere.
- Unveiling
- Grant Mage Sight to another.
- Scry a remote location.
- More in-depth scrutiny.
Space ••• (Disciple)
- Weaving
- Create a Ban, blocking a specified thing from entering a protected area. A Ban can be cast on an existing Ward, above, to forbid a specific person or people, item or items, from entering it. Examples: Ban vs Possession (+ Mind •••••); Ban against nuclear radiation (+ Forces •••••); Ban against Fire (+ Forces ••). One can have Bans against people ( Life ), metal objects ( Matter ), ghosts ( Death ) or spirits ( Spirit ).
- Create a new sympathetic connection, or reinforce a weak one.
- Create a Portal to another location without crossing the intervening space. Scry first.
- Punch, kick or strike a foe from a distance.
- Fraying
- Destroy a sympathetic connection.
- Perfecting (Not listed in the book)
- Repair a severed sympathetic connection?
- Reopen a closed Portal?
- Unveiling
- Scry multiple locations simultaneously (Th is is listed as Fraying. I am listing it here as Unveiling instead).
- Shielding
- Bestow Shielding •• (Untouchable) protection upon others.
Space •••• (Adept)
- Patterning
- Co-location to a number of different locations. Requires Mind ••• to act in those locations simultaneously. Transitory Duration.
- Create a pocket Realm pinched off from the Tapestry (requires other Arcana such as Matter •••• or Life ••••• to make the space inhabitable).
- Place items into (and take them out of) mage’s own Pocket Realm.
- Set conditions to trigger an existing Portal the mage creates, e.g. “redheads,” “anyone carrying a gold amulet” etc.
- Wrap Space around an opponent, trapping them. With Spirit ••, can trap Twilight spirits: with Death ••, can trap ghosts in Twilight. With Spirit •••, can snare beings in the Shadow Realm. Transitory Duration.
- Teleportation (do not need to open a Portal first). Can use this to break snares (above).
- Unravelling
Not listed in book
- Perhaps destroy a Portal?
- Counter a spell being cast at sympathetic range by making it harder to form a sympathetic connection?
Space ••••• (Master)
- Making
- Physically cause multiple objects to “stack” in the same co-location.
- Hide a location, e.g. a Sanctum, behind folds, knots and twists of Space.
- Mutate and twist the dimensions of locations and spatial axes.
- Advanced co-location. Requires Life •••• or Life ••••• (to create distinct clones), and optionally Matter ••••• (to duplicate equipment as well - 1 Mana per duplicated item) and / or Mind • or Mind ••• to allow multitasking
- Throw a victim into a maddening fun house of mirrors (involves Forces •••, Mind •••• and Time •••• to create the effect). Also requires Space Unmaking Practice.
- Expand or shrink Space. To shrink base life requires Life ••: median life, Life •••: human beings, Life ••••: objects, Matter ••.
- Unmaking
- See “fun house” effect, above.
- Destroy the space between people, objects and things, causing them to physically co-locate and interact in the same space simultaneously ... and messily (Worlds Collide).
- Patterning
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