Life Cheat Sheet
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Life Cheat Sheet
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Life • (Initiate)
- Compelling
- Purge drugs and poisons from one’s body.
- Knowing
- Discern the age, sex and species of a nearby creature, even human.
- Discern enough information about the characteristics of a given life form that one can recognize it later.
- Sense the presence of life forms all around the caster. Can tune out types of life form, e.g. ignoring the signals of airborne bacteria or trees, or selecting “humans” or “roe deer.” Can be used to tune in to the locations of recognized life patterns, as long as they remain alive.
- Sense the general state of health of a life pattern, identifying drugs, poisons, diseases or injuries.
- Unveiling
- Mage Sight Pulse of the Living World. Sense magic. Scrutinize magic.
- Gain sensory perception of phenomena within the purview of Life.
- Sense whether life forms in the area are under the influence of Life magic, or of any supernatural power which is altering their Life Pattern.
- Determine if a drug, poison, injury or disease is of supernatural origin, or has been directly caused by a supernatural being. Damage caused by a supernatural creature’s powers or attacks counts, but not if that supernatural creature had simply shot the victim with a pistol.
Life •• (Apprentice)
- Ruling
- Perfect body control. Mage can slow down or stop own heart, reduce breathing rate without risking oxygen starvation, speed up own reflexes (Initiative boost), greatly speed up healing times for bashing damage and slow down own metabolism so the mage can do without food for longer.
- Control base life forms.
- Control smallish swarms of insects, e.g. bees, wasps.
- Healing:
- Wounds of base and median life. Touch range.
- Heal bashing or lethal damage (self).
- Cure sickness or disease (self).
- Transfer feature:
- Base life to base life. Touch range.
- Transformations:
- Base life to base life. Touch range.
- Large plant into swarm of insects. Touch range.
- One plant into another.
- Veiling
- Mask wounds and signs of injury in base and median life forms, making them appear healthy, or making it appear as if they are suffering from some other cause of ailment.
- Mask one’s own injuries or signs of ill health.
- Mask the presence of identifying moles, birthmarks and scars.
- Make one life form appear to be another life form, e.g. making a red rose look like a black rose, make a tangle of briars look like a comfortable hummock of grass or make deadly nightshade berries appear to be tasty blackberries.
- Mask a base life form’s scent from predators.
- Mask own scent, or alter scent to appear like an unappetizing creature to predators.
- Send out disruptive pheromonal signals to confuse a swarming mass of insects. e.g. ants, bees.
- Make one’s trace DNA evidence at a crime scene unreadable.
- Shielding
- Life Pattern is strengthened, made denser, to ward off physical attacks. Body develops a natural armour. Doesn’t affect attempts to grapple a mage. Does not protect against attempts to overpower a grappled mage.
- Compelling
- Purge drugs and poisons from others’ bodies. Touch range.
- Knowing
- Sense the presence of specific life forms beyond sensory range using Space ••. Sense the proximity of local life forms over a wider area than at Knowing •.
- Unveiling
Grant Life • Mage Sight upon others (Pulse of the Living World).
Life ••• (Disciple)
- Weaving
- Control median life forms.
- Transfer feature:
- Base life or median life to median life. Touch range.
- Base or median life to self.
- Transformations:
- Base life to base life. Sensory range.
- Median life to median life. Touch range.
- Base life to common solid, e.g. wood. Touch range. Matter
- Alter one’s appearance slightly: eye colour, skin colour and texture, hair colour and length. Height, weight, the length of toes, fingers, can be altered slightly.
- Fraying
- Reduce one physical characteristic to appear weak and infirm.
- Reduce one physical characteristic of a base or median life form.
- Perfecting
- Healing:
- Wounds of base and median life. Sensory range.
- Bashing and lethal in humans. Touch range.
- Cure sickness in others. Touch range.
- Aggravated damage (self: always vulgar. Costs 1 Mana ).
- Honing:
- One personal physical characteristic.
- One physical characteristic of a base or median life form.
- Healing:
- Compelling
- Purge drugs and poisons from others’ bodies. Sensory range.
- Ruling
- Control median life forms.
- Control larger swarms of insects.
- Veiling
- Appear to be somebody else. Alterations can be as radical as you wish: gender, size, skin, hair, eye colour, identifying features.
- Shielding
- Bestow Life •• Shielding protection upon others.
Life •••• (Adept)
- Patterning
- Exert gross motor control over a base or median life form, wielding it like a puppet.
- Physically transform one’s own appearance to resemble another person. Alterations can be as radical as you wish: gender, size, skin, hair, eye colour, identifying features.
- Transformation:
- Unravelling
- Degradation:
- One Physical Characteristics of a human. Touch range.
- Two Physical Characteristics of a base or median life form.
- Cause a contagious sickness or disease.
- Directly attack a person’s or creature’s life force (lethal damage).
- Degradation:
- Ruling
- Cure sickness or disease within others. Sensory range.
- Perfecting
- Honing:
- One physical characteristic in another. Touch range.
- Two personal physical characteristics.
- Two physical characteristics of a base or median life form.
- Healing:
- Aggravated in humans (aggravated). Touch range. Vulgar. 1 Mana.
- Bashing and lethal in humans (bashing and lethal). Sensory range.
- Honing:
- Weaving
- Control humans by their instincts.
- Transfer features:
- base or median life form into a median life form. Sensory range.
- base or median life to another human. Touch range.
- Transformations:
- Median life form to median life. Sensory range.
- Alter another’s appearance slightly, as above. Touch range.
Life ••••• (Master)
- Making
- Transformations:
- Shapechange without risk of being “lost” in the new form.
- Shapechange into fantastic life forms.
- Human to base or median life form. Human retains identity.
- Human to base or median life form. Human risks losing identity.
- Create a new life, up to human in complexity. Th is host body is effectively mindless. Requires other magics to give it a mind and a soul.
- Shape and warp living matter, granting it fantastic characteristics out of legend (e.g. turn a horse into a dragon) or inventing new characteristics never found in nature. Sensory range.
- Make the effects of a spell which transfers features from one animal to another a hereditary change.
- Temporarily regrow lost organs or limbs through a form of regeneration.
- Transformations:
- Unmaking
- Bestow a deleterious hereditary change on a creature, such as a weak immune system or colour blindness.
- Weaving
- Alter another’s appearance slightly, as above. Sensory range.
- Alter another’s appearance more radically, as above. Touch range.
- Feature transfer:
- Base or median life form to another human. Sensory range.
- Perfecting
- Raise one personal physical characteristic in another. Sensory range.
- Heal injuries in humans (aggravated). Sensory range. Vulgar.
- Patterning
- Transformation:
- Base or median life form to human. Human still has identity of creature.
- Exert gross bodily control over a human being, wielding his or her body like a meat puppet.
- Transformation:
- Unravelling
- Degradation:
- One Physical Characteristic of a human. Sensory range.
- Two Physical Characteristics of a human. Touch range.
- Directly attack a person’s or creature’s life force (aggravated damage).
- Degradation:
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