The mage can change shape without
the possibility of becoming “lost” in
her new form, and can change others
with the same facility with which she
transforms herself. The mage retains
full control of her reason in this form,
as do any she chooses to change (unless
she would rather have another be forced
to fight for control of his faculties, as
per lesser Shapechanging at Life 4).
- Practice: Making
- Action: Instant and contested; target get rolls Stamina + Gnosis reflexively
- Duration: Prolonged (vs Sleepers and willing supernatural targets) or Transitory (vs. unwilling mages and other supernatural targets)
- Aspect: Vulgar
- Cost: 1 Mana
The mage must deal with the same modifiers for Size as he does with lesser Shapechanging (p. 190). He may also cast the Life 3 Transform Self spell, p. 187, to add different features to the changed form, but he is not
restricted to lesser life forms.
Adamantine Arrow Rote: Hour of the Wolf
Without the threat of losing herself
in the form she adopts, this rote can be
one of the strongest weapons in an
Arrow’s arsenal, especially considering
her ability to freely modify her new
shape. Such a willworker can become a veritable living siege engine, combining
all of the deadliest
characteristics in the plant and animal
kingdoms, as she wills. Mysterium
mages are also known to use a version
of this rote for their own purposes.