Prime Cheat Sheet
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Prime Cheat Sheet
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The Cast | |
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Who's Who | |
Paths | |
Acanthus Mastigos Moros Obrimos Thyrsus | |
Orders | |
Adamantine Arrow Free Council Guardians of the Veil Mysterium Silver Ladder | |
Joining (Open) | |
General Info Mage Info Submit Character | |
Playing | |
Mage House Rules | |
Apprenticing | |
Mage House Rules | |
Mage Sight | |
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Prime • (Initiate)
- Compelling
- Dispel existing magic of any Arcanum (caster has to know each Arcanum being used).
- Inscribe Rotes into a Grimoire (caster loses Rotes, has to relearn them: but can read and activate them from within the Grimoire).
- Knowing
- Scrutinize an enchanted item, and (with exceptional success) identify its nature and powers, including any curses on it, etc.
- Unveiling
- Mage Sight Supernal Vision. Sense magic. Scrutinize magic.
- See through Prime-based illusions.
Prime •• (Apprentice)
- Ruling
- Activate a contingent Artifact or imbued item.
- Squaring the Circle: Create a mystical space where two mages can fight the Duel Arcane.
- Veiling
- Transform one’s own Aura.
- Hide oneself from other mages’ magic senses when scrutinizing their spells.
- Shielding
- Counterspell Prime: counteract any spell as it is being cast, Covert or Vulgar (must first detect it with Mage Sight). Do not need to identify any of the Arcana used. A Counterspell not using the Prime Arcanum (see “Counterspell”, p. 123, Mage: the Awakening) requires knowledge of at least Rank • in one component of the spell being used; further, it can only counteract Vulgar magic.
- Magic Shield (protect against magic directly cast at the mage, not aimed at the mage).
- Unveiling
- Sense Th e Th reads: Sense when a mage is scrutinizing one of your spells or items. Space ••.
- Primal Flow (Grant Supernal Vision to others).
Prime ••• (Disciple)
- Weaving
- Draw Mana from a Hallow without needing to perform an Oblation. Touch range.
- Draw Mana from Tass or an enchanted item. Touch range.
- Convert Mana into Tass.
- Enchant a weapon, allowing it to strike at Twilight or Shadow creatures.
- Enchant armour to protect against Twilight or Shadow creatures.
- Create an imbued magic item.
- Imbue a living creature with Mana. Touch range.
- Tap ley lines at a node where they cross for perpetually - replenishing energy.
- Create an inanimate Phantasm - an illusion, albeit a solid one.
- Fraying
- Smite the foe: manifest celestial fire (direct Prime attack). Aimed.
- Selectively dispell an existing spell to exclude selected subjects only, letting the spell carry on to affect others.
- Dissolve Tass back into the Tapestry.
- Perfecting
- Shielding
- Bestow Magic Shield upon others.
- Veiling
- Weave a barrier around a soul, preventing it from being stolen or severed (Should be Shielding, but what the hell ...).
- Alter the Resonance of an area, or even disperse it altogether.
- Alter another’s Aura, as the Prime •• Effect.
Prime •••• (Adept)
- Patterning
- Awaken a dormant Hallow.
- For a brief time, endow a Sleeper with Mage Sight. They can affect Paradoxes, but no longer affect magic with Disbelief whilst this spell is operating.
- Create a solid illusion which the mage must concentrate to move around like a puppet.
- Create a sturdy phantasm, and even functional illusionary weapons and armour.
- Unravelling
- Pull Essence from a spirit, ghost or Locus and convert it to personal Mana.
- Pull Mana from an object, damaging its Structure (each point of Structure damage = 1 Mana, max 1 Mana per 3 Size of object. Caster can replenish oen Mana only once per 24 hours: Mana gained from successive castings has to be funnelled into other objects).
- Dispel any sort of magic. Don’t need to know any Arcana being used.
- Suppress an active Hallow.
- Weaving
- Draw Mana from a Hallow, Tass or an enchanted item. Sensory range.
- Imbue a living creature with Mana. Sensory range.
Prime ••••• (Master)
- Making
- Create a highly detailed, solid, animated phantasm (if used to mimic a person, has that person’s Social and Mental Attributes), but requires caster concentration to animate it.
- Create a temporary Hallow.
- Create a tulpa (an independent thought form). (Mind •••••).
- Unmaking
- Expel Mana from an area, creating a magical “dead zone.”
- Weaving
- Draw Mana from a Hallow, Tass or an enchanted item with Synpathetic magic (Space ••).
- Unravelling
- Siphon Mana from an unwilling mage (their Mana goes into caster’s Mana pool). Sensory range.
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