The mage calls upon flora to slow and entangle her target. Grass grows and knots around the target’s feet,
tree branches catch and snag at clothing and limbs, and vines spiral and twist around the target in an ever
tightening grasp.
This rote functions properly only in areas with abundant plant life. Areas with less than optimum
conditions impose a penalty on the casting roll from –1 (mild drought) to –5 (near desert). If no flora exists
in the area, the spell will simply not function.
Each success on the casting roll reduces the target’s Speed by 2. When this spell is cast as an extended spell,
the flora slowing the target continues to creep up his body attempting to hold him in place. Treat this as a
Grapple attack (see p. 157 of the World of Darkness Rulebook) with total successes on the extended roll
acting as the Strength of the attack. If the target breaks the grapple, all successes are lost. If the total number of
successes to grapple the target is ever greater than twice his Size, the target is considered Immobilized (see p. 157 of the World of Darkness Rulebook). Casting Gaia’s Hold as an extended spell costs one Mana.
Adamantine Arrow Rote: Cage the Rabbit
Many people would rather flee than submit themselves to the proper authority of an Arrow fulfilling
his oath. This rote was developed to slow a running target as well as for those occasions when an Arrow
needs to bring his target back alive.