Change Weather

From Edge of Darkness Wiki

MageSpells ● Change Weather
Jump to: navigation, search
Forces ●●●●
Instant None
Covert Patterning
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.172
Rotes
FC : Rainmaker
The Mysterium : Raindance
This box: view · talk

The mage alters weather patterns, bringing almost any sort of normal (non-disastrous) weather to bear on an area, given enough time and effort.

The inertia of current weather patterns might levy dice penalties. Making threatening thunderclouds release a downpour might cause no penalty, while turning a bright summer’s day into freezing rain might cause a –3 dice penalty. It takes about five minutes after casting for the storm effects to develop. Major conditions, such as hurricanes or tornadoes, require the Adverse Weather spell.

Note

A frost in late spring, while potentially very destructive to local food production, is not the same sort of thing as a tornado or typhoon, and can be created using this level of Forces.


Free Council Rote: Rainmaker

Long has humanity tried to harness weather to its own ends. A Free Council mage with this rote can call up rain to end a drought, a bit of warmth to break a cold snap, or whatever other non-extreme condition she desires.


Mysterium Rote: Raindance

Mysterium mages use alternate means to control these forces, but accomplish the same ends.

Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox