The mage gains the Mage Sight [1]. He can perceive energy and magical resonance, detecting the presence of all of the universe’s various forms of energy: heat, gravity, electromagnetism and the like, including the presence or absence of different sorts of radiation, such as x-rays or cosmic radiation, either visually or through tactile perception. An undiscerning mage might be fairly blinded by the overwhelming variety and sheer quantity of energy that moves around her at all times, unable to process the ever-shifting tapestry of power that is all but invisible to the untrained eye. The mage is also especially aware of resonance’s energetic aspects and flow, its vibratory frequency and movement.
See “Resonance,”[2], for rules on scrutinizing magic with this spell. When scrutinizing energetic phenomena (like the electromagnetic spectrum), the more invisible that energy is to the naked eye, the more dice penalties the mage suffers.
Spectrum
| Dice Penalties
|
Gamma Rays
| -3
|
X-rays
| -2
|
Ultraviolet Rays
| -1
|
Visible light
| 0
|
Infrared Rays
| -1
|
Radar
| -2
|
Radio, TV
| -3
|
Mysterium Rote: The Electric Invisible
The ancients sometimes buried secrets not in crude etchings on stone and clay, but in the unseen energies of the world. This rote enables a member of the Mysterium to sense such invisible forces for whatever purpose, and to witness their interplay. Members of all orders use this rote to discern the patterns of energy that move around them, and to detect the presence of forceful or energetic resonance.