The mage extinguishes a source of nuclear radiation in an area.
The intensity of the radioactive source can levy dice penalties. A small amount of uranium might impose no penalty, while a cooling rod from an active nuclear plant might levy a –3 penalty. A simple success affects radiation in a 1-yard radius. Excess successes extinguish radiation over a larger radius.
Successes
| Radius Affected
|
1
| 1-Yard radius
|
2
| 2 -Yard radius
|
3
| 4 -Yard radius
|
4
| 8 -Yard radius
|
5
| 16 -Yard radius
|
The effect is lasting.
Free Council Rote: Cleansing
While the circumstances under which this rote is useful are (thankfully) few and far between, it is definitely the sort of magic Free Council mages are glad to have at their disposal when it is necessary.