Werewolf FAQ
From Edge of Darkness Wiki
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Put together by User:Shouldabeenadog & User:Roadnottaken
The Lycanthropic Condition
Auspices
- Rahu (Full Moon, Warrior)
- Renown: Purity
- Specialties: Brawl, Intimidation, Survival
- Gift Lists: Dominance, Full Moon, Strength
- Ability: Warrior’s Eye. “Read” a foe once per session, Wits + Primal Urge to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
- Cahalith (Gibous Moon, Visionary)
- Renown: Glory
- Specialties: Crafts, Expression, Persuasion
- Gift Lists: Gibbous Moon, Inspiration, Knowledge
- Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to Occult rolls to interpret omens or occult riddles.
- Elodoth (Half Moon, Walker Between)
- Renown: Honor
- Specialties: Empathy, Investigation, Politics
- Gift Lists: Half Moon, Insight, Warding
- Ability: Spirit Envoy. +2 bonus to Empathy, Expression, Persuasion, or Politics rolls made to negotiate with spirits. Does not apply to threats.
- Ithaeur (Crescent Moon, Spirit Master)
- Renown: Wisdom
- Specialties: Animal Ken, Medicine, Occult
- Gift Lists: Crescent Moon, Elemental, Shaping
- Ability: Ritual Master. Rituals dots cost new x4. New Rites bought with experience cost dots x1.
- Irraka (New Moon, Stalker)
- Renown: Cunning
- Specialties: Larceny, Stealth, Subterfuge
- Gift Lists: Evasion, New Moon, Stealth
- Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into Shadow (Wits + Occult + PU, Instant) or perceive ephemeral spirits (Wits + Occult + PU, Instant). Also applies to rolls to sense loci (Wits + Investigation + PU).
Death Rage (Kuruth)
Resolve + Composure to resist (Reflexive) Failure: Shift reflexively into Gauru
Automatic Provocation • Wounded by aggravated damage • Struck by an exceptional success attack roll • Striking an exceptional attack success • Wound is marked on one of character’s last 3 health boxes
Harmony Minimum Stimulus (outide of combat) 9-10 Loved one/packmate slain or badly injured; betrayed by loved one/packmate 7-8 Betrayed by ally 5-6 Injured outside combat by aggravated damage; loved one/packmate in danger 3-4 Humiliated or injured 1-2 Insulted; authority challenged
Effects • Time in Gauru form lasts for entire scene • Attempts to destroy nearest target, friend or foe • Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening • Attempts to mentally/socially coerce at -3 • Cannot use fetishes/Gifts • Cannot spend Willpower • Resolve + Composure may be rolled if talked down, etc. • Induces fear in spirits • Reflexive Kuruth roll may save from being disabled by giving extra health
Harmony
Harmony Threshold Sin Dice Rolled 10 Not shapeshifting for more than 3 days 5 9 Not obtaining own food; carrying a silver weapon 5 8 Disrepect to spirit/elder Uratha 4 7 Spending too much time alone; violating tribal vow (minor) 4 6 Mating with Uratha; slaying human/wolf needlessly 3 5 Slaying werewolf in heat of battle 3 4 Violating tribal vow (major); using silver weapon against werewolf 3 3 Torturing enemies/prey; murdering a werewolf 2 2 Hunting humans/wolves for food 2 1 Betrayal of pack; hunting werewolves for food 2 0 Zi’ir -
ES on degeneration check: 1 WP gained If degeneration occurs, roll Harmony to check for derangement.
Lunacy
• WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence. • WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event. • WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4. • WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember. • WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.
Modifiers: • Dalu: +4 WP • Urshul: +2 WP • Wolf-Blooded: +2 WP, max 10 • Supernatural creature (Including mortal servants): Immune • Storyteller fiat: Res + Composure roll adds successes to WP
Primal Urge
Primal Urge | Attribute / Skill Max | Max Essence / Essence Per Turn | Social Penalties/Bonus | Essence Bleed |
---|---|---|---|---|
1 | 5 | 10/1 | -1/+1 | n/a |
2 | 5 | 11/1 | -1/+1 | n/a |
3 | 5 | 12/1 | -2/+2 | n/a |
4 | 5 | 13/2 | -2/+2 | n/a |
5 | 5 | 14/2 | -3/+3 | n/a |
6 | 6 | 15/3 | -3/+3 | 1/day |
7 | 7 | 20/5 | -3/+3 | 1/12 hours |
8 | 8 | 30/7 | -4/+4 | 1/10 hours |
9 | 9 | 50/10 | -4/+4 | 1/8 hours |
10 | 10 | 100/15 | -5/+5 | 1/4 hours |
Regeneration
• Regenerate 1 bashing at the beginning of action for the turn (reflexive). • May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious. • Without spending Essence, 1 lethal is regenerated every 15 minutes. • Aggravated is healed at 1 point per week. • Dead/unconscious Uratha imemdiately revert to Hishu. • Immune to mundane infection and disease.
Renown
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Total Renown Dots Honorary Rank Among Spirits 0-7 2 8-15 3 16-23 4 24+ 5
Shapeshifting
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon. • Returning to Hishu is always a Reflexive action without a roll • Automatic reversion to Hishu when knocked out or killed • Fighting Style Merits usable only in Hishu and Dalu • Manipulation never reduced less than 1, except in Gauru
Hishu (Human): No modifiers. • -2 penalty to detect as supernatural creature
Dalu (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height. • Lunacy at +4
Gauru (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height. • Full Lunacy • Armor 1/1 • Claws +1L • Bite +2L (No grapple required) • Ignore wound penalties • No unconsciousness rolls • -2 penalty to resist Kuruth • Manipulation = 0, most Social and Mental tasks fail • Must attack an enemy, travel toward one, or take out frustration.Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted • Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form • May shift out of Gauru voluntarily if not subject to Kuruth • May not voluntarily assume Gauru again for remainder of scene
Urshul (Near-Wolf): Str +2, Dex +2, Stamina +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight • Lunacy at +2 • Claws +1L • Bite +2L (No grapple required) • Human speech impossible • Body language and scent can convey ideas to pack members • Limited use of First Tongue • Track by scent
Urhan (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4 • Claw +1L • Bite +2L • -2 penalty to detect as supernatural creature • Human speech impossible • Can communicate with wolves (-1 to -3 penalty until familiar) • Limited use of First Tongue (Complex ideas: Man + Expression) • Track by scent
Silver
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Spiritual Perception
Detect ephemeral spirits: Wits + Occult + PU, Instant. Detect Loci: Wits + Investigation + PU, Instant. ‘Peek’ across Gauntlet: Wits + Occult + PU, Instant.
Stepping Sideways
Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard action.
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers: • Werewolf stares into a reflective surface: +1 • Near a locus rated 2 or 3: +1 • Near a locus rated 4 or higher: +2 • Crossing during the day: -2
DF: Cannot attempt to cross Gauntlet again until following night. Failure: Cannot make another attempt for an hour. 1 Success: 30 seconds (10 turns) 2 Successes: 21 seconds (7 turns) 3 Successes: 12 seconds (4 turns) 4 Successes: 3 seconds (1 turn) 5 Successes: Instantaneous (Reflexive).
Tribes
Blood Talons (Suthar Anzuth) Totem: Fenris, the Destroyer Wolf Ban: Offer no surrender that you would not accept Renown: Glory Gift Lists: Inspiration, Rage, Strength
Bone Shadows (Hirfathra Hissu) Totem: Kamduis-Ur, the Death Wolf Ban: Pay each spirit in kind Renown: Wisdom Gift Lists: Death, Insight, Warding
Hunters in Darkness (Meninna) Totem: Hikaon, the Black Wolf Ban: Let no sacred place in your territory be violated Renown: Purity Gift Lists: Elemental, Nature, Stealth
Iron Masters (Farsil Luhal) Totem: Sagrim, the Red Wolf Ban: Honor your territory in all things Renown: Cunning Gift Lists: Knowledge, Shaping, technology
Storm Lords (Iminir) Totem: Skolis, the Winter Wolf Ban: Allow no one to witness or to tend your weakness Renown: Honor Gift Lists: Dominance, Evasion, Weather
Ghost Wolves (Thihirtha Numea) Totem: None Ban: None Renown: None Gift Lists: Father Wolf, Mother Luna
Tracking
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll. Tracking by scent (As wolf): Wits + Surv, 10-20+ succ, 10 min per roll. (Uratha can choose either the above if in appropriate form). Countertracking: Tracking roll vs. Wits + Survival each stage. • Tracker has more succ: Progress made • Countertracker has more succ: Trail lost • Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
Modifiers: • Moving at ½ speed: None • Moving at ¾ speed: -1 • Moving at full speed: -2 • Every hour trail ages: -1 • Each subject in group tracked after the first: +1 • Uratha has tasted subject’s blood: +4 (For 1 year)
Gauntlet modifier
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
Rites:
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
- +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
- +2 In the vicinity of a powerful locus (rated ••••+)
- +1 In the vicinity of a locus (rated • to •••)
- +1 Ritualist has gained goodwill of local spirits
- +1 Ritemaster is in Dalu form
- +1 Ritemaster’s auspice moon is in the sky
- –1 to –3 Performer suffers wound penalties
- –1 Local spirits are hostile to ritualist
- –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
- –1 Distracting environment (powerful odors, noisy)
- –2 Packmates are involved in battle
- –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
- –2 Ritemaster is struck during rite but takes no damage
- –3 Rite is performed in a Barren
Moon Phases
To find the current Moon Phase follow this link.
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Pool | Wits +, Occult Skill +, Investigation Skill +, Resolve +, Stamina +, Expression Skill +, Intelligence +, and Presence + |