Put together by
User:Shouldabeenadog & User:Roadnottaken
The Lycanthropic Condition
Auspices
- Rahu (Full Moon, Warrior)
- Elodoth (Half Moon, Walker Between)
- Ithaeur (Crescent Moon, Spirit Master)
Death Rage (Kuruth)
Resolve + Composure to resist (Reflexive)
Failure: Shift reflexively into Gauru
Automatic Provocation
• Wounded by aggravated damage
• Struck by an exceptional success attack roll
• Striking an exceptional attack success
• Wound is marked on one of character’s last 3 health boxes
Harmony Minimum Stimulus (outide of combat)
9-10 Loved one/packmate slain or badly injured; betrayed by loved one/packmate
7-8 Betrayed by ally
5-6 Injured outside combat by aggravated damage; loved one/packmate in danger
3-4 Humiliated or injured
1-2 Insulted; authority challenged
Effects
• Time in Gauru form lasts for entire scene
• Attempts to destroy nearest target, friend or foe
• Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
• Attempts to mentally/socially coerce at -3
• Cannot use fetishes/Gifts
• Cannot spend Willpower
• Resolve + Composure may be rolled if talked down, etc.
• Induces fear in spirits
• Reflexive Kuruth roll may save from being disabled by giving extra health
Harmony Threshold Sin Dice Rolled
10 Not shapeshifting for more than 3 days 5
9 Not obtaining own food; carrying a silver weapon 5
8 Disrepect to spirit/elder Uratha 4
7 Spending too much time alone; violating tribal vow (minor) 4
6 Mating with Uratha; slaying human/wolf needlessly 3
5 Slaying werewolf in heat of battle 3
4 Violating tribal vow (major); using silver weapon against werewolf 3
3 Torturing enemies/prey; murdering a werewolf 2
2 Hunting humans/wolves for food 2
1 Betrayal of pack; hunting werewolves for food 2
0 Zi’ir -
ES on degeneration check: 1 WP gained
If degeneration occurs, roll Harmony to check for derangement.
• WP 1-2: No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior. -5 penalty to all actions. No memory of event, refuse to believe evidence.
• WP 3-4: Little control, likely to flee. -4 penalty to all actions. Vague and rationalized memories of event.
• WP 5-7: Overcome with fear, likely to flee. -3 penalty to all actions. Has presence of mind to lock doors, etc. May attempt to fight if cornered. Attempts to remember require Int + Composure at -4.
• WP 8-9: Exceptional self-control. May spend 1 WP to avoid fleeing for one turn. All actions at -1 penalty. Conscious effort to remember events require Int + Composure at -2 penalty. Succ allows memory that excludes the Uratha, ES allows full recall. Roll made for each attempt to remember.
• WP 10: Complete control over Lunacy. Acts rationally and remembers clearly.
Modifiers:
• Dalu: +4 WP
• Urshul: +2 WP
• Wolf-Blooded: +2 WP, max 10
• Supernatural creature (Including mortal servants): Immune
• Storyteller fiat: Res + Composure roll adds successes to WP
Primal Urge
| Attribute / Skill Max
| Max Essence / Essence Per Turn
| Social Penalties/Bonus
| Essence Bleed
|
1
| 5
| 10/1
| -1/+1
| n/a
|
2
| 5
| 11/1
| -1/+1
| n/a
|
3
| 5
| 12/1
| -2/+2
| n/a
|
4
| 5
| 13/2
| -2/+2
| n/a
|
5
| 5
| 14/2
| -3/+3
| n/a
|
6
| 6
| 15/3
| -3/+3
| 1/day
|
7
| 7
| 20/5
| -3/+3
| 1/12 hours
|
8
| 8
| 30/7
| -4/+4
| 1/10 hours
|
9
| 9
| 50/10
| -4/+4
| 1/8 hours
|
10
| 10
| 100/15
| -5/+5
| 1/4 hours
|
|
|
|
|
|
• Regenerate 1 bashing at the beginning of action for the turn (reflexive).
• May spend 1 essence to regenerate 1 lethal INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
• Without spending Essence, 1 lethal is regenerated every 15 minutes.
• Aggravated is healed at 1 point per week.
• Dead/unconscious Uratha imemdiately revert to Hishu.
• Immune to mundane infection and disease.
Dots in tribally afilliated renown earn you brownie points among others of your tribe.
Total Renown Dots Honorary Rank Among Spirits
0-7 2
8-15 3
16-23 4
24+ 5
Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
• Returning to Hishu is always a Reflexive action without a roll
• Automatic reversion to Hishu when knocked out or killed
• Fighting Style Merits usable only in Hishu and Dalu
• Manipulation never reduced less than 1, except in Gauru
Hishu (Human): No modifiers.
• -2 penalty to detect as supernatural creature
Dalu (Near-Human): Str +1, Sta +1, Manip -1, Size +1, Health +2, Speed +1, Perception +2. +25-50 lbs mass, +4-6” height.
• Lunacy at +4
Gauru (War Form): Str +3, Dex +1, Sta +2, Size +2, Health +4, Initiative +1, Speed +4, +3 Perception.+200-250 lbs mass, +2-3’ height.
• Full Lunacy
• Armor 1/1
• Claws +1L
• Bite +2L (No grapple required)
• Ignore wound penalties
• No unconsciousness rolls
• -2 penalty to resist Kuruth
• Manipulation = 0, most Social and Mental tasks fail
• Must attack an enemy, travel toward one, or take out frustration.Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted
• Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon). Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
• May shift out of Gauru voluntarily if not subject to Kuruth
• May not voluntarily assume Gauru again for remainder of scene
Urshul (Near-Wolf): Str +2, Dex +2, Stamina +2, Manip -3, Size +1, Health +3, Initiative +2, Speed +7, Perception +3. 3-5’ at shoulder, 6-8’ in length. +150-200 lbs in weight
• Lunacy at +2
• Claws +1L
• Bite +2L (No grapple required)
• Human speech impossible
• Body language and scent can convey ideas to pack members
• Limited use of First Tongue
• Track by scent
Urhan (The Wolf): Dex +2, Sta +1, Size -1, Initiative +2, Speed +5, Perception +4
• Claw +1L
• Bite +2L
• -2 penalty to detect as supernatural creature
• Human speech impossible
• Can communicate with wolves (-1 to -3 penalty until familiar)
• Limited use of First Tongue (Complex ideas: Man + Expression)
• Track by scent
Silver
Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
Spiritual Perception
Detect ephemeral spirits: Wits + Occult + PU, Instant.
Detect Loci: Wits + Investigation + PU, Instant.
‘Peek’ across Gauntlet: Wits + Occult + PU, Instant.
Stepping Sideways
Intelligence + Presence + Primal Urge OR Spend 1 Essence to cross as a Standard action.
Must be done within the influence of a Locus unless the Rending the Gauntlet rite is used. Modifiers:
• Werewolf stares into a reflective surface: +1
• Near a locus rated 2 or 3: +1
• Near a locus rated 4 or higher: +2
• Crossing during the day: -2
DF: Cannot attempt to cross Gauntlet again until following night.
Failure: Cannot make another attempt for an hour.
1 Success: 30 seconds (10 turns)
2 Successes: 21 seconds (7 turns)
3 Successes: 12 seconds (4 turns)
4 Successes: 3 seconds (1 turn)
5 Successes: Instantaneous (Reflexive).
Tribes
Blood Talons (Suthar Anzuth)
Totem: Fenris, the Destroyer Wolf
Ban: Offer no surrender that you would not accept
Renown: Glory
Gift Lists: Inspiration, Rage, Strength
Bone Shadows (Hirfathra Hissu)
Totem: Kamduis-Ur, the Death Wolf
Ban: Pay each spirit in kind
Renown: Wisdom
Gift Lists: Death, Insight, Warding
Hunters in Darkness (Meninna)
Totem: Hikaon, the Black Wolf
Ban: Let no sacred place in your territory be violated
Renown: Purity
Gift Lists: Elemental, Nature, Stealth
Iron Masters (Farsil Luhal)
Totem: Sagrim, the Red Wolf
Ban: Honor your territory in all things
Renown: Cunning
Gift Lists: Knowledge, Shaping, technology
Storm Lords (Iminir)
Totem: Skolis, the Winter Wolf
Ban: Allow no one to witness or to tend your weakness
Renown: Honor
Gift Lists: Dominance, Evasion, Weather
Ghost Wolves (Thihirtha Numea)
Totem: None
Ban: None
Renown: None
Gift Lists: Father Wolf, Mother Luna
Tracking
Tracking by sight (As human): Int + Surv, 10-20+ succ, 10 min per roll.
Tracking by scent (As wolf): Wits + Surv, 10-20+ succ, 10 min per roll.
(Uratha can choose either the above if in appropriate form).
Countertracking: Tracking roll vs. Wits + Survival each stage.
• Tracker has more succ: Progress made
• Countertracker has more succ: Trail lost
• Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
Modifiers:
• Moving at ½ speed: None
• Moving at ¾ speed: -1
• Moving at full speed: -2
• Every hour trail ages: -1
• Each subject in group tracked after the first: +1
• Uratha has tasted subject’s blood: +4 (For 1 year)
Gauntlet modifier
The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier. Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
Rites:
The dice pool for all Rites is equal to the werewolf's Harmony, subject to the following modifiers:
- +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a meditation Attribute task — see World of Darkness Rulebook, p. 51)
- +2 In the vicinity of a powerful locus (rated ••••+)
- +1 In the vicinity of a locus (rated • to •••)
- +1 Ritualist has gained goodwill of local spirits
- +1 Ritemaster is in Dalu form
- +1 Ritemaster’s auspice moon is in the sky
- –1 to –3 Performer suffers wound penalties
- –1 Local spirits are hostile to ritualist
- –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
- –1 Distracting environment (powerful odors, noisy)
- –2 Packmates are involved in battle
- –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
- –2 Ritemaster is struck during rite but takes no damage
- –3 Rite is performed in a Barren
Moon Phases
To find the current Moon Phase follow this link.