Locus

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Locus
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m (Text replace - "Restriction=Purified" to "Restriction=Immortal")
 
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{{Infobox Merit|Fixed=No
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{{Infobox_Merit
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|Type=Power
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|Level1=1|Level2=2|Level3=3
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|Prerequisite=Special
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|Source=Immortals
|Source=Immortals
|Pages=p. 112
|Pages=p. 112
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}}{{HR|Mobile Loci are not allowed}}
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|Status=Allowed
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|Fixed=Yes
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|Type=Sanctuary
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|Restriction=Immortal
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|Level1=1
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|Level2=2
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|Level3=3
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|Prerequisite=Special
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}}
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The character has claimed a minor locus<ref>[[Immortals]] p. 92</ref>. One dot provides your character with a one-dot locus, two dots provide your character with a two-dot locus. The addition of one dot to the cost allows this locus to be mobile. However, the object to which the locus is attached must be inanimate and can never be smaller than a large steamer trunk or some other object of at least Size 5. Loci do not combine, moving a onedot mobile locus into the area of a three-dot locus does not temporarily create a four-dot locus. Instead, spirits and the purified can still draw Essence from both loci separately.
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{{HR|This merit is not allowed in Werewolf presently}}
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Few purified are powerful enough to claim anything larger than a two-dot locus, and any who try must deal with powerful and hungry spirits. Many purified put the locus in a ward<ref>[[Immortals]] p. 109</ref> to keep out spirits. Also, most arrange to have it nearby, having their dwelling or place of work very near or even inside the area of influence of the locus. Owning a locus allows one of the purified to regain [[Essence]] easily.
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The character has claimed a minor locus<ref>[[Immortals]] p. 92</ref>. One dot provides your character with a one-dot locus, two dots provide your character with a two-dot locus. The addition of one dot to the cost allows this locus to be mobile. However, the object to which the locus is attached must be inanimate and can never be smaller than a large steamer trunk or some other object of at least Size 5. Loci do not combine, moving a onedot mobile locus into the area of a three-dot locus does not temporarily create a four-dot locus. Instead, spirits and the purified can still draw Essence from both loci separately.
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Few purified are powerful enough to claim anything larger than a two-dot locus, and any who try must deal with powerful and hungry spirits. Many purified put the locus in a ward<ref>[[Immortals]] p. 109</ref> to keep out spirits. Also, most arrange to have it nearby, having their dwelling or place of work very near or even inside the area of influence of the locus. Owning a locus allows one of the purified to regain Essence easily.
 
{{Links|Sanctuaries}}{{Parent|Sanctuaries}}{{characteristics}}
{{Links|Sanctuaries}}{{Parent|Sanctuaries}}{{characteristics}}

Latest revision as of 02:36, 27 April 2016

Allowed Sanctuary
Immortals.jpg
Immortals p. 112
Preq's Special
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
Venue Immortal
Possessed By
This box: view · talk

The character has claimed a minor locus[1]. One dot provides your character with a one-dot locus, two dots provide your character with a two-dot locus. The addition of one dot to the cost allows this locus to be mobile. However, the object to which the locus is attached must be inanimate and can never be smaller than a large steamer trunk or some other object of at least Size 5. Loci do not combine, moving a onedot mobile locus into the area of a three-dot locus does not temporarily create a four-dot locus. Instead, spirits and the purified can still draw Essence from both loci separately.

Few purified are powerful enough to claim anything larger than a two-dot locus, and any who try must deal with powerful and hungry spirits. Many purified put the locus in a ward[2] to keep out spirits. Also, most arrange to have it nearby, having their dwelling or place of work very near or even inside the area of influence of the locus. Owning a locus allows one of the purified to regain Essence easily.


Facts about LocusRDF feed
Character TypeImmortal  +
Merit Dots1  +, 2  +, and 3  +
Merit TypeSanctuary  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentImmortals  +, and Sanctuaries  +
PermissionAllowed  +
SourceImmortals  +
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