Retainer

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{{ubt}}{{Infobox Merit
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{{Infobox_Merit
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|Level1=1|Level2=2|Level3=3|Level4=4|Level5=5
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|Source=World of Darkness Sourcebook
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|Type=Social
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|Pages=116
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|Prerequisite=
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|Status=House Ruled
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|Source=World of Darkness Sourcebook|World of Darkness
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|Fixed=Yes
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|Pages=116
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|Type=Retainer
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|Restriction=All
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|Level1=1
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|Level2=2
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|Level3=3
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|Level4=4
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|Level5=5
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|Level6=6
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===Drawback===
===Drawback===
If your retainer is ever hurt he may be incapable of service while recovering. If he is killed, he's lost forever unless supernatural in origin. A retainer who possesses his own will and who is forced to perform a duty that offends his sensibilities or defies his morals may abandon your character, temporarily or permanently. Points spent to acquire a retainer who is killed or driven off are lost.
If your retainer is ever hurt he may be incapable of service while recovering. If he is killed, he's lost forever unless supernatural in origin. A retainer who possesses his own will and who is forced to perform a duty that offends his sensibilities or defies his morals may abandon your character, temporarily or permanently. Points spent to acquire a retainer who is killed or driven off are lost.
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{{HR|If adding any sort of Minor Template ([[Ghoul]], [[Sleepwalker]], etc), add 1 dot to the cost of the Retainer.  Retainers cannot be improved beyond this.}}
 
===Mechanics===
===Mechanics===
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* • - a child, or handicapped adult
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See [[Retainer]] House Rules tab/link at the top of the page for how a Retainer is statted out.
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* •• - a person with 2s in everything
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* ••• - add 10 discretionary XP
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* •••• - add 10 discretionary XP
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* ••••• - add 10 discretionary XP
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{{header|vtr}}
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{{CHR|Changeling uses a custom Retainer design system for Ensorcelled -- see [[Retainer]] House Rules tab/link at the top of the page.}}
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===Vampire===
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{{MHR|Mage uses a custom Retainer design system for Sleepwalkers -- see [[Retainer]] House Rules tab/link at the top of the page.}}
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{{VHR|Vampire is currently play-testing a new mechanic for Retainers. }}
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{{VHR|Vampire uses a custom Retainer design system for Ghouls -- see [[Retainer]] House Rules tab/link at the top of the page.}}
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The new Retainer system is designed to keep those guidelines in place, but offer flexibility to customize the Retainer.
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* '''{{dot2}} Retainer''': So let's start with a {{dot2}} Retainer being the standard.
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:: ''Attributes'': All at {{dot2}} (No chargen dots applied)
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:: ''Skills'': Allocate as per standard character creation (11/7/4), but no Skill may be over {{dot2}}
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:: ''Merits'': No merits
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* '''{{dot3}} Retainer''':  As above, '''plus''':
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:: 4 dots may now be allocated to Attributes, Skills, and Merits (see [[Retainer#Merit_Restrictions|Merit Restrictions]] below)
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:: No single trait can be raised above {{dot3}}
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* '''{{dot4}} Retainer''':  As above, '''plus''':
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:: 3 additional dots (7 total now) may be allocated to Atts, Skills, and Merits (see [[Retainer#Merit_Restrictions|Merit Restrictions]] below)
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:: No single trait can be raised above {{dot4}}
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* '''{{dot5}} Retainer''':  As above, '''plus''':
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:: 2 additional dots (9 total now) may be allocated to Atts, Skills, and Merits (see [[Retainer#Merit_Restrictions|Merit Restrictions]] below)
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:: Traits can now be raised to {{dot5}}
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Using this system should produce a Retainer which can be specialized in a number of ways. It's definitely a case of diminishing returns, but allows for tailoring -- a person could buy a standard {{dot3}} Retainer with [[Striking Looks]] {{dot2}} without having to sell their first child.
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====Merit Restrictions====
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It's always tempting to buy a Retainer, then have the Retainer Buy Things. To circumvent 'doubling down' on XP expenditures in this way with the 'dot allocation' system in mind, the Merits which are accessible to Retainers will be limited in scope to the following:
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* Boxing
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* Brawling Dodge
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* Danger Sense
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* Direction Sense
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* Distinctive Voice
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* Fast Reflexes
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* Fleet of Foot
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* Gunslinger
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* Language
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* Quick Draw
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* Status (to represent professional accreditation ONLY)
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* Resources (cannot exceed 'parent' character)
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* Striking Looks
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* Stunt Driver
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* Two Weapons
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* Weaponry Dodge
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Notably absent are the 'social' merits: Allies, Contacts, Fame, as well as Retainer (a Retainer cannot, in turn, spawn more Retainers).  Also absent is FS: Kung Fu, to keep the FS options in balance. Boxing, Two Weapons, Gunslinger all offer two attacks, and no more.  Additional Merits excluded from this list are by design, not oversight.
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====Ghouled Retainers====
 
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Ghouling a Retainer adds two dots ({{dot2}}) to the cost.
 
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* They gain the ability to spend [[Vitae]], increase one Attribute, and select two dots of [[Disciplines]] as per RAW.
 
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* They gain no other advantages of the dot increase (ghoul surcharge is applied last, not in conjunction with)
 
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* We break the five dot threshold on Retainers for Ghouling purposes
 
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This should allow for truly exceptional ghouls, while making it possible to have a pretty cool ghoul (3 dots + 2 dots) at a palatable cost.
 
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{{ch}}
 
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{{characteristics}}[[Category:House Rules]][[Category:Vampire House Rules]][[Category:Mage House Rules]]
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{{Links|Retainer}}{{characteristics}}[[Category:House Rules]]

Latest revision as of 16:06, 5 June 2020

House Ruled Retainer
World of Darkness Sourcebook.jpg
World of Darkness Sourcebook 116
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
●●●●●● (42XP)
Venue All
Possessed By
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Contents

Your character has an assistant, aide, indentured servant or fanatical follower on whom she can rely. You need to establish how this trusty companion was acquired. He may be paid exorbitant amounts of money that buy his unwavering loyalty. He might owe his life to your character (or to your character's predecessors). Your character might blackmail this person or threaten his family with harm if services are not rendered. Or your character might have a supernatural hold over this poor person. Regardless of the circumstances, this person is constantly loyal and follows almost any order without question.

A retainer can be called upon to perform many duties without fail. A bodyguard might be willing to hurt other people on a mere command. A dedicated street kid might hang on your character's every word and get her information or contacts without being asked. Unless your character has direct control over a retainer's mind, however, this person can't be made to perform any task. He might not risk his own life unduly or perform a task that violates his own morals. You or the Storyteller should detail your retainer with an identity, background and character sheet of his own. The Storyteller usually plays your character's retainer.

Each acquisition of this Merit grants your character one follower. Dots spent in the trait indicate the training, capability or flexibility of the aide. One dot suggests a child, an automaton or a madman with limited capabilities and freedom of thought. Two dots indicate an ordinary person over whom your character has sway. The servant is completely mundane and has no particular training above the human norm (he has two dots in all of his Attributes and Skills). Three dots represent a capable employee with a range of training at his disposal (three or four of his traits have three dots). Four dots represent a valued and irreplaceable assistant (someone with a handful of traits with four dots each). Five dots indicate an extraordinary follower. He is exceptional in many ways (five dots in a couple traits, and four in many others) or he may be capable of supernatural feats.

Retainer is different from Allies in that no roll is ever made to get results from an aide. He performs the task requested, unless subjected to repeated abuse or an utterly intolerable assignment (as decided by the Storyteller based on the assistant's personality).

Drawback

If your retainer is ever hurt he may be incapable of service while recovering. If he is killed, he's lost forever unless supernatural in origin. A retainer who possesses his own will and who is forced to perform a duty that offends his sensibilities or defies his morals may abandon your character, temporarily or permanently. Points spent to acquire a retainer who is killed or driven off are lost.


Mechanics

See Retainer House Rules tab/link at the top of the page for how a Retainer is statted out.


Roleplay

Retainers are not meant to be role-played. They're not a character -- they're a Merit, a tool at your character's disposal. Minor roleplay is acceptable, but it should be facilitating things for the PC, in the same Scene as the PC. They're not to do Scenes with as an extra character, or to evolve a life of their own. If you want them to be a character, make them a character.


This is a Changeling House Rule Changeling uses a custom Retainer design system for Ensorcelled -- see Retainer House Rules tab/link at the top of the page.


This is a Mage House Rule Mage uses a custom Retainer design system for Sleepwalkers -- see Retainer House Rules tab/link at the top of the page.


This is a Vampire House Rule Vampire uses a custom Retainer design system for Ghouls -- see Retainer House Rules tab/link at the top of the page.



Facts about RetainerRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, 4  +, 5  +, and 6  +
Merit TypeRetainer  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentWorld of Darkness Sourcebook  +, and Retainer  +
PermissionAllowed  +, and House Ruled  +
SourceWorld of Darkness Sourcebook  +
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