Hedgespun

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Hedgespun
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Changelingwarning.png"Changeling" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
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House Rule
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Venue Changeling
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This is a Changeling House Rule This is a custom Merit for the Changeling Venue, approved for play by CyledyrWyllt



The Hedgespun Merit is considered separate from the Token Merit and may be purchased multiple times. We use modified Hedgespun rules from Rites of Spring (p. 138), so in addition to gaining ST approval, a hedgespinner must possess the appropriate skills (Crafts Skill & Occult Skill) and merits(Hollow & Resources) to successfully create the particular custom hedgespun they desire. Please note that acquiring/crafting hedgespun always requires a scene and that changelings may never hedgespin anything with dots higher than their own Wyrd ratings. Please keep in mind that even though it is possible to hedgespin four and five dot items, such wondrous craftsmanship is quite rare and exceedingly expensive.


Creating Hedgespun

The act and art of Hedgespinning is an intuitive thing for many, the pushing and pulling of elements together, weaving and warping items so that they come together in a new and unusual way.

Note that a character must be in the Hedge while creating a Hedgespun item. The items will stubbornly refuse to yield if manipulated outside the Thorns. However, once crafted successfully, the Hedgespun item can be taken and used outside the Hedge(though all Hedgespun’s genuine mien is concealed beneath the Mask).

Intangible reagents are made a part of a Hedgespun item by existing in the proximity to the crafting process. If the recipe demands a cry of pain, then that anguished cry must be within earshot of the changeling Hedgespinning the item while she crafts it. If she herself must give something to the item, such as a whispered promise or a lusty gust of breath, she can do so while her hands work to ease the materials together.

Roll Results

Sublime Designs

Every piece of hedgespun possesses mechanics that are identical to their mundane equivalent despite being crafted from ephemeral ingredients and fantastical materials. It is also possible to craft 0-Dot Hedgespun, which only require a single success to create and may be acquired with ST approval both at CharGen and during play at no xp cost. These exotic trinkets function exactly like their mundane counterparts and do not require activation, but may be upgraded with further hedgespinning(and xp).

In addition to the standard mundane statistics(and equipment bonuses) possessed by all hedgespun equipment, each dot spent on the Hedgespun Merit adds one of the following benefits when it is activated with a Reflexive Action by either rolling Wyrd or spending one point of Glamour:

When hedgespun is activated, it is "all or nothing". Changelings may not "pick and choose" which bonuses to activate. Although hedgespun must be activated like a Token by either calling upon one's Wyrd or spending a point of Glamour, unlike a Token, hedgespun possess neither a Drawback nor a Catch. Owners of hedgespun have also noticed the curious property that they activate automatically every single time they are taken into the hedge and refuses to deactivate until being returned to the mundane world.


Facts about HedgespunRDF feed
Character TypeChangeling  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit Typewarning.png"Changeling" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentHouse Rule  +, and Hedge  +
SourceHouse Rule  +
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