Survival Skill

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Survival Skill
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Experience or training in "living off the land." Knowing where to find food and shelter, identify tracks, and how to endure harsh environmental conditions. The higher the skill the fewer resources needed to prevail in the wilderness.  
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Experience or training in "living off the land." Knowing where to find food and shelter, identify tracks, and how to endure harsh environmental conditions. The higher the skill the fewer resources needed to prevail in the wilderness. Note that Survival is not synonymous with Animal Ken. The former helps your character stay alive in the wilderness, living off the land with whatever supplies he has brought with him. The latter involves understanding animal behavior and interacting directly with animals.
* '''Possessed by''': Explorers, hunters, soldiers, and survivalists.
* '''Possessed by''': Explorers, hunters, soldiers, and survivalists.
* '''Specialties''': Foraging, Navigation, Meteorology, and Shelter.
* '''Specialties''': Foraging, Navigation, Meteorology, and Shelter.
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== Foraging==
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:'''Dice Pool:''' [[Wits]] + '''Survival''' + Equipment
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:'''Action:''' Extended (five successes required; one roll represents one hour of searching)
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:'''Suggested Equipment:'''Survival knife (+1), water purification tablets (+1), field survival guide (+2), field survival kit (+3)
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:'''Possible Penalties:'''  Arid locale (-2), frozen locale (-2), foreign environment (-1 to -3), lack of tools (-2)
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Foraging for food and water is an extended action. Each roll represents an hour of diligent work. Five successes are required to gather enough food and water to sustain one person for a single day. One success still provides some amount of food and water, but fewer than five means that your character becomes progressively malnourished and vulnerable to deprivation and disease.
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===Roll Results===
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*'''Dramatic Failure:'''Your character makes an incorrect assumption regarding a food or water source, collecting plants or unclean water that makes him ill.
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*'''Failure:'''Your character does not locate any sources of food or water in an hour of careful searching
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*'''Success:''' Your character is on his way to gathering sufficient food to fulfill his needs for the day (apply successes to the total needed).
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*'''Exceptional Success:''' Your character finds a small windfall of food or water that fulfills his daily needs -- and even provides some sustenance for the following day.
== Vehicles ==
== Vehicles ==

Latest revision as of 14:50, 28 August 2015

Experience or training in "living off the land." Knowing where to find food and shelter, identify tracks, and how to endure harsh environmental conditions. The higher the skill the fewer resources needed to prevail in the wilderness. Note that Survival is not synonymous with Animal Ken. The former helps your character stay alive in the wilderness, living off the land with whatever supplies he has brought with him. The latter involves understanding animal behavior and interacting directly with animals.

Contents

Foraging

Dice Pool: Wits + Survival + Equipment
Action: Extended (five successes required; one roll represents one hour of searching)
Suggested Equipment:Survival knife (+1), water purification tablets (+1), field survival guide (+2), field survival kit (+3)
Possible Penalties: Arid locale (-2), frozen locale (-2), foreign environment (-1 to -3), lack of tools (-2)

Foraging for food and water is an extended action. Each roll represents an hour of diligent work. Five successes are required to gather enough food and water to sustain one person for a single day. One success still provides some amount of food and water, but fewer than five means that your character becomes progressively malnourished and vulnerable to deprivation and disease.

Roll Results

Vehicles

Any larger wind-powered craft that rely on the pilot’s understanding of waves, wind, and ropes make rolls with this skill instead of the Drive Skill.


Application

Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox