Dreamweaving
From Edge of Darkness Wiki
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Dreamweaving is the craft of creating dreams outside of a sleeper's mind and storing them in an appropriate object for later use. An oneiromancer who wishes to use dreamweaving must find an appropriate object to serve as a vessel for the dream: the object's nature must be relevant to the kind of dream he desires to create, and will most likely feature in the dream itself somehow. A soft, cuddly teddy bear might be an excellent vessel for a healing sleep dream, while a clown doll with a sinister grin and missing one eye serves perfectly for a nightmare. Oneiromancers often use objects that can be in contact with the sleepers while they are asleep: stuffed toys, blankets, underclothes and jewelry are all popular objects, as are small things that might be tucked up under pillows. | Dreamweaving is the craft of creating dreams outside of a sleeper's mind and storing them in an appropriate object for later use. An oneiromancer who wishes to use dreamweaving must find an appropriate object to serve as a vessel for the dream: the object's nature must be relevant to the kind of dream he desires to create, and will most likely feature in the dream itself somehow. A soft, cuddly teddy bear might be an excellent vessel for a healing sleep dream, while a clown doll with a sinister grin and missing one eye serves perfectly for a nightmare. Oneiromancers often use objects that can be in contact with the sleepers while they are asleep: stuffed toys, blankets, underclothes and jewelry are all popular objects, as are small things that might be tucked up under pillows. | ||
- | Once the vessel is chosen, it is invested with a point of Glamour. Then, within an hour of investing the vessel with the Glamour, the oneiromancer must begin creating the dream the vessel holds. This is similar to [[Dreamscaping|dreamscaping]], except that the oneiromancer is not resisted by an active psyche — the oneiromancer is literally sculpting a dream into an empty void. The process for doing so is far more intense, however, requiring a great deal of time; after all, there is no innate dreamscape to draw upon for the form of the dream in the vessel, so it must be far more carefully created. This is a process then can take days. | + | Once the vessel is chosen, it is invested with a point of [[Glamour]]. Then, within an hour of investing the vessel with the Glamour, the oneiromancer must begin creating the dream the vessel holds. This is similar to [[Dreamscaping|dreamscaping]], except that the oneiromancer is not resisted by an active psyche — the oneiromancer is literally sculpting a dream into an empty void. The process for doing so is far more intense, however, requiring a great deal of time; after all, there is no innate dreamscape to draw upon for the form of the dream in the vessel, so it must be far more carefully created. This is a process then can take days. |
- | This is an extended Intelligence + Empathy + Wyrd roll to create this dream, with each roll taking one day. The successes on this roll accumulate to form the Intensity of the dream contained in the vessel. In order to unleash the dream, the sleeper need only lie down to sleep with the object in contact with her. This causes the dream to unweave in her psyche naturally, as though the dream were naturally hers. Thus, the dreamer does not fight the onset of the dream. If the dreamer is unaware of the vessel as the source of strange dreams, however, the Intensity of the dream is opposed by a Resolve + Composure roll as the dreamer enters sleep. | + | This is an extended [[pool::Intelligence]] + [[pool::Empathy Skill|Empathy]] + [[Wyrd]] roll to create this dream, with each roll taking one day. The successes on this roll accumulate to form the Intensity of the dream contained in the vessel. In order to unleash the dream, the sleeper need only lie down to sleep with the object in contact with her. This causes the dream to unweave in her psyche naturally, as though the dream were naturally hers. Thus, the dreamer does not fight the onset of the dream. If the dreamer is unaware of the vessel as the source of strange dreams, however, the Intensity of the dream is opposed by a [[pool::Resolve]] + [[pool::Composure]] roll as the dreamer enters sleep. |
- | One of the true benefits of dreamweaving is that any dreamer may experience the dream — not simply one to whom its creator is bound by Wyrd. Thus, a vessel that holds a woven dream may be used by any changeling, fetch or human bound in a dreaming-tasked pledge. This allows oneiromancer-craftsmen of tremendous skill to weave dreams into vessels and sell the fruits of their labor — many Goblin Markets boast several sellers of dreamwoven vessels. It is worth noting that an oneiromancer can dreamweave for himself; being outside of his actual dreamscape allows him to create an idealized dream for himself to experience. | + | One of the true benefits of dreamweaving is that any dreamer may experience the dream — not simply one to whom its creator is bound by Wyrd. Thus, a vessel that holds a woven dream may be used by any changeling, fetch or human bound in a dreaming-tasked pledge. This allows oneiromancer-craftsmen of tremendous skill to weave dreams into vessels and sell the fruits of their labor — many [[Goblin Markets]] boast several sellers of dreamwoven vessels. It is worth noting that an oneiromancer can dreamweave for himself; being outside of his actual dreamscape allows him to create an idealized dream for himself to experience. |
A vessel may contain any of the kinds of dreams that may be created with dreamscaping. In addition, however, the practice of creating the lattice of woven Glamour within the vessel permits the creation of one of the most powerful kinds of dreams: the Wyrd-dream. | A vessel may contain any of the kinds of dreams that may be created with dreamscaping. In addition, however, the practice of creating the lattice of woven Glamour within the vessel permits the creation of one of the most powerful kinds of dreams: the Wyrd-dream. | ||
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===Personalized Dreams=== | ===Personalized Dreams=== | ||
- | If the oneiromancer knows a specific dreamer well — having used the "Learn about the Dreamer" dream riding action on multiple occasions, or has known the dreamer for years — the final Intensity of the dream is increased by the oneiromancer's dots in Empathy or Wyrd, whichever is greater. This bonus applies only to the dreamer it is intended for, however; if the bonus is used on a dreamer other than the one it was intended for, reduce the final Intensity of the dream by a similar amount. Many changelings create such "emergency" vessels for those the changelings protect, placing healing or protective Contracts into them, or providing vessels with soothing dreams. | + | If the oneiromancer knows a specific dreamer well — having used the "Learn about the Dreamer" [[Dream Riding|dream riding]] action on multiple occasions, or has known the dreamer for years — the final Intensity of the dream is increased by the oneiromancer's dots in Empathy or Wyrd, whichever is greater. This bonus applies only to the dreamer it is intended for, however; if the bonus is used on a dreamer other than the one it was intended for, reduce the final Intensity of the dream by a similar amount. Many changelings create such "emergency" vessels for those the changelings protect, placing healing or protective Contracts into them, or providing vessels with soothing dreams. |
Revision as of 05:29, 14 April 2016
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Facts about DreamweavingRDF feed
Parent | Oneiromancy + |
Pool | Intelligence +, Empathy Skill +, Resolve +, and Composure + |