Hedgespun
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If desired, a character can Roll to craft the item during the Item's scene, however it is not required. Such rolls would use regular Cafting rules, as explained under the [[Crafts Skill]] wiki entry. So, even if a character is using moonlight to forge a blade, the intended durability of the blade would still effect the rolls and successes needed, just as they would for a blade forged from regular steel. | If desired, a character can Roll to craft the item during the Item's scene, however it is not required. Such rolls would use regular Cafting rules, as explained under the [[Crafts Skill]] wiki entry. So, even if a character is using moonlight to forge a blade, the intended durability of the blade would still effect the rolls and successes needed, just as they would for a blade forged from regular steel. | ||
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+ | Advanced modern mechanical items may not be viable as Hedgespun, due to their complexity. A modern crossbow would be fine but a car may not function as it should. | ||
==Sublime Designs== | ==Sublime Designs== |
Latest revision as of 03:46, 12 June 2020
House Rule | |
Level(s) |
● (2XP) ●● (6XP) ●●● (12XP) ●●●● (20XP) ●●●●● (30XP) |
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Venue | Changeling |
Possessed By | |
This is a custom Merit for the Changeling Venue, approved for play by CyledyrWyllt.
The Toxicity option is not allowed. |
The Hedgespun Merit is considered separate from the Token Merit and may be purchased multiple times. We use modified Hedgespun rules from Rites of Spring (p. 138), so in addition to gaining ST approval, a hedgespinner must possess the appropriate skills: Crafts Skill AND Occult Skill equal to the Merit Dots of the Hedgespun item being crafted, as well as the Merits Hollow OR Resources to successfully create the particular custom hedgespun they desire. Please note that the Merit Dots of the Hedgespun item cannot exceed the Wyrd Rating of the item's creator. Thus, Hedgespun items at the 4th and 5th dot level are exceedingly difficult to craft.
Furthermore, a scene (a glimpse if the creator is purchasing the Hedgespun merit for themselves) must be had before the Merit is purchased between the Hedgespun Item's commissioner and the Creator. This is to help inspire fun scenes that delve into the fantastical nature of the items themselves, and explore the Changelings' ability to craft with the stuff of dreams.
Creating Hedgespun
The act and art of Hedgespinning is an intuitive thing for many, the pushing and pulling of elements together, weaving and warping items so that they come together in a new and unusual way.
Note that a character must be in the Hedge while creating a Hedgespun item. The items will stubbornly refuse to yield if manipulated outside the Thorns. However, once crafted successfully, the Hedgespun item can be taken and used outside the Hedge(though all Hedgespun’s genuine mien is concealed beneath the Mask).
Intangible reagents are made a part of a Hedgespun item by existing in the proximity to the crafting process. If the recipe demands a cry of pain, then that anguished cry must be within earshot of the changeling Hedgespinning the item while she crafts it. If she herself must give something to the item, such as a whispered promise or a lusty gust of breath, she can do so while her hands work to ease the materials together.
If desired, a character can Roll to craft the item during the Item's scene, however it is not required. Such rolls would use regular Cafting rules, as explained under the Crafts Skill wiki entry. So, even if a character is using moonlight to forge a blade, the intended durability of the blade would still effect the rolls and successes needed, just as they would for a blade forged from regular steel.
Advanced modern mechanical items may not be viable as Hedgespun, due to their complexity. A modern crossbow would be fine but a car may not function as it should.
Sublime Designs
Every piece of hedgespun possesses mechanics that are identical to their mundane equivalent despite being crafted from ephemeral ingredients and fantastical materials. It is also possible to craft 0-Dot Hedgespun, which only require a single success to create and may be acquired with ST approval both at CharGen and during play at no xp cost. These exotic trinkets function exactly like their mundane counterparts and do not require activation, but may be upgraded with further hedgespinning(and xp).
In addition to the standard mundane statistics(and equipment bonuses) possessed by all hedgespun equipment, each dot spent on the Hedgespun Merit adds one of the following benefits when it is activated with a Reflexive Action by either rolling Wyrd or spending one point of Glamour:
- +1 equipment bonus to a particular type of roll(similar to a skill specialty).
- +1 to a weapon's damage.
- +1 to Defense.
- +1 to general or ballistic Armor. This change is reflected by the Mask.
- +2 to Initiative.
- +2 to Speed.
- +1 to Durability.
- Reduce Durability of target by -1.
- Change weapon's base damage from Bashing to Lethal. This change is reflected by the Mask.
When hedgespun is activated, it is "all or nothing". Changelings may not "pick and choose" which bonuses to activate. Although hedgespun must be activated like a Token by either calling upon one's Wyrd or spending a point of Glamour, unlike a Token, hedgespun possess neither a Drawback nor a Catch. Owners of hedgespun have also noticed the curious property that they activate automatically every single time they are taken into the hedge and refuses to deactivate until being returned to the mundane world.
If two hedgespun worn by a changeling should have the same particular type of roll benefit, the stronger item's benefit subsumes the weaker. There is no stacking of benefits.
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Character Type | Changeling + |
Merit Dots | 1 +, 2 +, 3 +, 4 +, and 5 + |
Merit Type | Item + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | House Rule +, and Hedge + |
Permission | Allowed + |
Source | House Rule + |