Oneiromancy
From Edge of Darkness Wiki
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- | {{header|ctl}}{{Changeling/Index}} | + | {{header|ctl}}[[Category:Glossary]]{{Changeling/Index}} |
- | The arts of dream manipulation are practiced by many changelings. Though all have the ability to shape dreams, not all bother to hone the skill. True oneiromancers seek to understand the nuances of the human condition, as expressed through dreams. The Skill associated with oneiromancy is [[Pool::Empathy Skill|Empathy]] — because changelings were once mortal, their manipulation of dreams is, of necessity, half psychology. They do not have the potency of Wyrd to wholesale reshape dreams the way the True Fae do, but if changelings understand what dreams mean and how they work, they can get the same result from a mortal dreamscape. | + | The arts of dream manipulation are practiced by many changelings. Though all have the ability to shape dreams, not all bother to hone the skill. True oneiromancers seek to understand the nuances of the human condition, as expressed through dreams. The Skill associated with oneiromancy is [[Pool::Empathy Skill|Empathy]] — because changelings were once mortal, their manipulation of dreams is, of necessity, half psychology. They do not have the potency of [[pool::Wyrd]] to wholesale reshape dreams the way the True Fae do, but if changelings understand what dreams mean and how they work, they can get the same result from a mortal dreamscape. |
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To enter the dreams of another, a changeling must enter a deep, meditative sleep. Because this requires a connection to the dreamstuff of the Hedge, where the Wyrd runs thick, the changeling must either be in a Hollow or in the Hedge itself — though, unsurprisingly, lying down and taking a nap while on a jaunt through the Hedge is considered more than a little foolhardy. | To enter the dreams of another, a changeling must enter a deep, meditative sleep. Because this requires a connection to the dreamstuff of the Hedge, where the Wyrd runs thick, the changeling must either be in a Hollow or in the Hedge itself — though, unsurprisingly, lying down and taking a nap while on a jaunt through the Hedge is considered more than a little foolhardy. | ||
- | Then, the changeling's player makes a normal meditation roll | + | Then, the changeling's player makes a normal [[Meditation|meditation]] roll, except that the target number depends on the destination dream, per the chart below. The changeling may add his Wyrd to the roll. |
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===Waking=== | ===Waking=== | ||
- | If a loud noise occurs nearby or something disturbs the oneiromancer's body, a reflexive Resolve + Composure roll is required to stay within his dream-state. If the roll fails, he immediately awakens, yanked from his reverie. | + | If a loud noise occurs nearby or something disturbs the oneiromancer's body, a reflexive [[pool::Resolve]] + [[pool::Composure]] roll is required to stay within his dream-state. If the roll fails, he immediately awakens, yanked from his reverie. |
- | Likewise, an oneiromancer can choose to exit a dream at any time with a successful Resolve + Composure roll and an instant action. However, the one whose dreamscape serves as the setting for a dream-visitation is not so fortunate. Non-lucid dreamers have no control over whether or not they can end the dream. A lucid dreamer or oneiromancer can make a Resolve + Composure roll to awaken, as above, but this roll can be reflexively opposed by a present oneiromancer's Wits + Empathy + Wyrd roll; indeed, multiple oneiromancers may reflexively use Teamwork to assist one another in keeping the dreamer asleep until they are finished with their goals there. | + | Likewise, an oneiromancer can choose to exit a dream at any time with a successful Resolve + Composure roll and an instant action. However, the one whose dreamscape serves as the setting for a dream-visitation is not so fortunate. Non-lucid dreamers have no control over whether or not they can end the dream. A lucid dreamer or oneiromancer can make a Resolve + Composure roll to awaken, as above, but this roll can be reflexively opposed by a present oneiromancer's [[pool::Wits]] + [[pool::Empathy Skill|Empathy]] + Wyrd roll; indeed, multiple oneiromancers may reflexively use [[Teamwork]] to assist one another in keeping the dreamer asleep until they are finished with their goals there. |
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- | {{links|Oneiromancy|Parent2=Changeling}}{{footer|ctl}}[[Category:Glossary]][[Category:Changeling: The Lost]] | + | {{links|Oneiromancy|Parent2=Changeling}}{{Parent|Changeling}}{{footer|ctl}}[[Category:Glossary]][[Category:RAW|{{PAGENAME}}]][[Category:Changeling: The Lost]] |
Latest revision as of 15:54, 9 June 2016
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