All Out Attack
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Latest revision as of 18:56, 8 June 2016
Turn Sequence | |
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Initiative Surprise | |
General Combat | |
All Out Attack Charging Dodge General Guidelines Fighting Blind Going Prone Touching an Opponent | |
Firearms Combat | |
Aiming Autofire Concealment Firearms Shooting into Close Combat | |
Melee Combat | |
Brawl Grappling Weaponry | |
Equipment | |
Armor Weapons | |
Health | |
Aggravated Bashing Lethal Knockdown Healing | |
Your character foregoes all pretense of self-preservation. He gives his all to do his opponent harm. He's easier to be hit and harmed, but he can deliver more damage, too.
An all-out attack can be performed with any close-combat attack, armed or unarmed.
Gain two bonus dice on your character's attack for the turn
Lose Defense trait for the turn.
If your character's Defense is applied against any incoming attack in a turn, he cannot perform an all-out attack in that turn.
Note: The "All-Out Attack" technique cannot be used to attempt overpowering maneuvers or to break out of a grapple.[1]
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