Enhanced Item
From Edge of Darkness Wiki
Enhanced Item
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- | {{ | + | {{Infobox_Merit |
+ | |Source=Mage The Awakening Sourcebook | ||
+ | |Pages=p. 82 | ||
+ | |Status=Allowed | ||
+ | |Fixed=Yes | ||
+ | |Type=Item | ||
+ | |Restriction=Mage | ||
+ | |Level1=1 | ||
+ | |Level2=2 | ||
+ | |Level3=3 | ||
+ | |Level4=5 | ||
+ | }} | ||
+ | Your mage has an object whose properties have been supernaturally altered, either for increased [[Durability]], [[Structure]], [[Size]] or an [[equipment]] bonus, or to give it some special property, such as to make steel transparent or flexible. Enhanced items are made with the [[Matter]] Arcanum. Any special properties that would require the use of other [[Arcana]] (such as [[Forces]] to make a sword that glows) must be achieved by imbuing the item instead; see [[Imbued Item Merit]]. | ||
+ | * '''Function''': Persistent only. A persistent power is always active (i.e., of indefinite [[Duration]]). The user simply needs to hold the item or wear it. | ||
+ | * '''No [[Paradox]]''': Enhanced items’ properties do not invoke Paradoxes, although they might invoke [[Disbelief]] in Sleepers if their properties are clearly impossible. | ||
+ | * An item can be both enhanced and imbued. See [[Imbued Item Merit]]. Simply add the cost of all enhancements and imbuements together to determine the item’s total Merit cost. | ||
+ | * Acquiring an enhanced item once play begins does not cost Merit dots; characters must gain such items through roleplaying actions. If the item is ever lost, stolen or destroyed, the player loses the Merit and the points he spent to gain it. | ||
+ | ===Cost=== | ||
+ | : '''''Example''': A katana normally has a +3 equipment bonus, but [[Truce]] carries a special katana. It sports a +2 enchanted equipment bonus (for a total bonus of +5 dice) and a +2 Durability (for a total of Durability 6). It costs him 3 [[Merits|Merit]] dots. | ||
+ | {| class="eodtable" style="width: auto;" | ||
+ | |style="border-bottom: 1px solid #336699; width: 9%;"| '''Property''' | ||
+ | |style="border-bottom: 1px solid #336699; width: 9%;"| '''Merit Dot Cost''' | ||
+ | |- | ||
+ | |Increased [[Durability]] | ||
+ | |1 dot per +2 Durability | ||
+ | |- | ||
+ | |Increased [[Structure]] | ||
+ | |1 dot per +2 Structure | ||
+ | |- | ||
+ | |Increased [[Size]] | ||
+ | |1 dot per +2 Size | ||
+ | |- | ||
+ | |Increased [[equipment]] bonus | ||
+ | |1 dot per +1 dice modifier* | ||
+ | |- | ||
+ | |Special Property | ||
+ | |1 dot per [[Arcana|Arcanum]] dot needed to achieve the property | ||
+ | |- | ||
+ | | colspan="2" style="border-top: 1px solid dimgrey;" |''* If the enhanced equipment bonus is more than double the item’s normal equipment bonus, the enhanced item causes [[Disbelief]] when Sleepers witness its use''. | ||
+ | |} | ||
- | {{characteristics}} | + | |
+ | |||
+ | |||
+ | |||
+ | {{links|Imbued Items}}{{Parent|Imbued Items}}{{characteristics}} |
Latest revision as of 18:35, 30 April 2016
Mage The Awakening Sourcebook p. 82 | |
Level(s) |
● (2XP) ●● (6XP) ●●● (12XP) ●●●●● (30XP) |
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Venue | Mage |
Possessed By | |
Your mage has an object whose properties have been supernaturally altered, either for increased Durability, Structure, Size or an equipment bonus, or to give it some special property, such as to make steel transparent or flexible. Enhanced items are made with the Matter Arcanum. Any special properties that would require the use of other Arcana (such as Forces to make a sword that glows) must be achieved by imbuing the item instead; see Imbued Item Merit.
- Function: Persistent only. A persistent power is always active (i.e., of indefinite Duration). The user simply needs to hold the item or wear it.
- No Paradox: Enhanced items’ properties do not invoke Paradoxes, although they might invoke Disbelief in Sleepers if their properties are clearly impossible.
- An item can be both enhanced and imbued. See Imbued Item Merit. Simply add the cost of all enhancements and imbuements together to determine the item’s total Merit cost.
- Acquiring an enhanced item once play begins does not cost Merit dots; characters must gain such items through roleplaying actions. If the item is ever lost, stolen or destroyed, the player loses the Merit and the points he spent to gain it.
Cost
- Example: A katana normally has a +3 equipment bonus, but Truce carries a special katana. It sports a +2 enchanted equipment bonus (for a total bonus of +5 dice) and a +2 Durability (for a total of Durability 6). It costs him 3 Merit dots.
Property | Merit Dot Cost |
Increased Durability | 1 dot per +2 Durability |
Increased Structure | 1 dot per +2 Structure |
Increased Size | 1 dot per +2 Size |
Increased equipment bonus | 1 dot per +1 dice modifier* |
Special Property | 1 dot per Arcanum dot needed to achieve the property |
* If the enhanced equipment bonus is more than double the item’s normal equipment bonus, the enhanced item causes Disbelief when Sleepers witness its use. |
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Facts about Enhanced ItemRDF feed
Character Type | Mage + |
Merit Dots | 1 +, 2 +, 3 +, and 5 + |
Merit Type | Item + |
Page has default formThis property is a special property in this wiki. | Merit Editor + |
Parent | Mage The Awakening Sourcebook +, and Imbued Items + |
Permission | Allowed + |
Source | Mage The Awakening Sourcebook + |