Death Cheat Sheet

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Death Cheat Sheet
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Revision as of 08:13, 4 April 2020

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Contents

This is a quick reference only. Refer to the main Death page and individual spells carefully as House Rules will take precedent.


Death • (Initiate)

  • Compelling
    • Shape and thicken shadows.
    • Control and shape ectoplasm.
  • Knowing
    • Sense the presence of ghosts and ectoplasm in the vicinity.
    • Sense the presence of cadavers in the vicinity.
    • Sense if something is decaying, low in vitality, being drained of life or dying in the vicinity.
    • Observe a soul’s health, including injuries to and marks upon it.
    • Determine the presence of derangements by the marks on their soul.
    • Determine if a mage’s soul carries the marks that indicate he has made a soul stone.
    • Determine the “soul stitching” that indicate that a soul had been detached and reattached to a body.
    • Sense whether an object contains a soul (a Soul Jar).
    • Determine a corpse’s cause of death.
    • Understand and speak with ghosts.
    • Perceive Twilight and everything within.
    • See Spirits in Twilight as indistinct shapes, unless Spirit • is added to the casting. With Spirit •, can see Spirits in Twilight as clearly as ghosts.
    • Cannot perceive mental projections in Twilight unless adds Mind • to the casting.
  • Unveiling
    • Mage Sight (Grim Sight). Sense magic. Scrutinize magic.
    • Gain sensory perception of phenomena within the purview of the Death Arcanum.
    • Sense if a person has killed, has witnessed death, or has simply suffered loss or bereavement.
    • Sense if an object has death associated with it, e.g. whether a knife or a gun has actually caused a death.
    • Sense if a place is the scene of a death.
    • Sense if a person, creature, object or location is the site of a ghost’s anchor.
    • +1 bonus to sensing and scrutinizing vampire powers.


Death •• (Apprentice)

  • Ruling
    • Animate shadows. Cause shadows to fl ow from place to place.
    • Cause an object to decay by lowering its Durability permanently.
    • Create ectoplasm from any bodily orifice or from any bodily orifice of a corpse. Generated ectoplasm can be used to grant a ghost a temporary body in which to materialize.
    • Issue a call to ghosts, or summon a specific ghost, to appear before the caster, if it is within its power to do so (cannot travel outside maximum distance from its Anchor).
    • Create a soul jar for ghosts, souls or Spirits.
    • Physically interact with ghosts and the ghostly reflections of objects in Twilight. Pull ghostly objects out of Twilight.
    • Interact with Spirits in Twilight (with Spirit •).
    • Interact with mental projections in Twilight (with Mind •).
  • Veiling
    • Conceal or alter the marks of death on a corpse.
    • Conceal or suppress one’s own, or another’s, aura to protect it from scrutiny.
  • Shielding
    • Protect self by using forces of decay to leach the vigor and vitality from incoming attacks, making them weaker. Equivalent of armor points. Does not protect against initiating grapple attacks. Does protect against attempts to overpower once grappled.
  • Knowing
    • Analyze the phenomena revealed by • Knowing.
    • Grant • Knowing upon others.
  • Unveiling
    • Confer Death • Mage Sight upon others (Grant The Grim Sight).
    • More in-depth scrutiny.


Death ••• (Disciple)

  • Weaving
    • Create a gateway into Twilight through which mage can enter.
    • Turn a destroyed object into an ephemeral object in Twilight (must destroy object first).
    • Sculpt and shape ephemera.
    • Create shadows from nothing, and make them semi-solid. Shadows have Strength and Durability, can lift or push, but have no Structure (so cannot be damaged).
    • Animate corpses (zombies).
  • Fraying
    • Destroy an ephemeral object with decay (inflicts aggravated damage).
    • Destroy a material object with decay (inflicts aggravated damage).
    • Replenish Willpower from someone who is dying (suffering from aggravated wounds). Touch range.
    • Burn out a dying person’s Pattern (suffering from aggravated wounds) for Mana. Touch range.
    • Sever a soul from a Sleeper. Touch range.
  • Perfecting
    • Sculpt and shape ephemera.
    • Strengthen an ephemeral object’s Durability, equipment bonus or the protection of ephemeral armor.
    • Heal a ghost’s Corpus.
  • Ruling
    • Control and compel ghosts.
    • Create a soul jar with greater Duration (potentially with an Indefinite Duration) than at Death ••.
  • Shielding
    • Bestow effects of Death •• Shielding upon others.
    • Create a personal ward against ghostly powers, Numina, vampiric Disciplines, Devotions and rituals.
  • Veiling
    • Suppress one’s own life temporarily (caster becomes a corpse for a time)


Death •••• (Adept)

  • Patterning
    • Force a recently dead Sleeper’s ghost to cling to a physical anchor, or a dying Sleeper’ soul to turn into a ghost and haunt a physical anchor immediately the Sleeper dies.
    • Create a Revenant immediately a Sleeper dies (Sleeper must remain inside own body).
    • Bind a soul to a soulless person (includes restoring a soul stolen by Death spells).
    • Cause someone’s fl esh to rot (lethal damage). Touch range.
    • Shift into Twilight without needing to pass through a gateway.
  • Unravelling
    • Enervate an enemy, sapping his strength. Touch range.
    • Permanently destroy own aura (new aura forms by the end of a week)
  • Veiling
    • Suppress others’ life, turning them into temporary corpses. Touch range.


Death •••• (Master)

  • Making
    • Quicken a ghost, raising mindless shades to a semblance of sentience and their former personality.
    • Summon a ghost from the Underworld.
  • Unmaking
    • Destroy Mana.
    • Dispel any spell, “killing” it.
    • Siphon years from a victim’s lifespan to add to the caster’s lifespan, prolonging their life at the expense of others.
  • Veiling
    • Suppress others’ life, turning them into temporary corpses. Sensory range.
  • Fraying
    • Devour a dying person (aggravated damage) for Willpower or burn out their Pattern for Mana. Sensory range.
    • Sever a soul from a Sleeper. Sensory range.
    • Sever an Awakened soul. Touch range.
    • Create shadows from nothing.
  • Unravelling
    • Enervate an enemy, sapping his strength. Sensory range.
    • Devour a healthy soul for Willpower or burn out their Pattern for Mana. Touch range.
    • Devour a ghost for Willpower or burn out their Corpus for Mana. Touch range.
    • Cause someone’s flesh to rot (aggravated damage - requires Mana). Touch range.


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