The mage quickens a ghost, restoring mindless shades to a semblance of the personality they had in life, and turning ancient ghosts into more potent specters.
Each success raises one of a ghost’s three Attributes by one or provides it with one Essence (this bonus cannot cause a ghost to possess more Essence than it can normally hold).
Mysterium Rote: Remembrance of the Flesh
Ghosts make powerful allies. Supplemented by this rote, they can accomplish feats far beyond their already impressive capabilities. Mysterium mages sometimes bribe the dead by means of this rote.
Guardians of the Veil Rote:
A Guardian may bring a given ghost’s anchor along with him to another ghost’s haunt, and then fortify his interloping shade to drive out the resident spirit.