Second-Hand Skills

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Second-Hand Skills
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House Ruled Power
Goblin Markets.jpg
Goblin Markets p. 26
Preq's Wyrd ●●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
Venue Changeling
Possessed By
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This is a Changeling House Rule This can only be purchased In-Character while attending a Goblin Market. This is not available at character creation and cannot be purchased through moods alone.




The character has aligned her destiny with that of someone who was skilled in a way the character is not. For a small tithe of magic, the character may gain access to this expertise. Upon purchasing this Merit, three Skills are chosen (generally corresponding to the Skills most used by the original owner). Once per chapter the character may spend 1 Glamour to gain a number of additional dots in one of those Skills equal to the dot value of the Merit, for the remainder of the scene. This Merit cannot raise the character’s effective Skill above 5.


Drawback

The Storyteller should determine the details of the fate’s original owner at the time of purchase and explain it to the player (and can add depth to the Market bargaining process). When benefiting from this Merit, characters often adopt some of the mannerisms or ideas of the fate’s original owner. While this is mostly a roleplaying consideration, such behavior can cause penalties to rolls in certain situations at the Storyteller’s discretion. (These should never be more encumbering than a Flaw.)

Facts about Second-Hand SkillsRDF feed
Character TypeChangeling  +
Merit Dots1  +, 2  +, and 3  +
Merit TypePower  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentGoblin Markets  +, and Goblin Market  +
PermissionAllowed  +, and House Ruled  +
PrerequisiteWyrd  +
SourceGoblin Markets  +
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