Celestial Name

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Celestial Name
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Allowed Social
Legacies the Ancient.jpg
Legacies the Ancient p. 115
Preq's Legacy (Thrice-Great)
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
●●●●●● (42XP)
●●●●●●● (56XP)
Venue Mage
Possessed By
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When a planetary god gives a Stargazer a new name, it confers a minor, honorary rank in the spirit court of that planet. The new name acts as a password to enter that court: the mage still must obey all the court’s rules, but at least hostile henads may give the mage a chance to talk.

The Hermetic also gains a +1 bonus to all dice pools for interacting with spirits of that court, whether magically or socially. For instance, the mage gains the bonus to summon this class of henads, to compel them or banish them, or to attempts to persuade or negotiate with the spirits using mundane Skills. The Thrice-Great does not gain the bonus for outright attacks on the spirit (including use of the third Attainment).

Given time, power and successful negotiations with highranking spirits, a mage could parlay a Celestial Name into actual Status in the planetary court. This would confer greater authority over lower-ranking spirits but also mean obligations toward higher-ranking spirits, so Thrice-Great are cautious about pursuing this route. A Celestial Name is pure privilege. Status in multiple spirit courts also tends to cause conflicts of interest, while the point of Celestial Names is to collect them from all seven planetary courts.

Note: Each dot confers a Name from a different planetary Court, not an increase in the bonus.
Facts about Celestial NameRDF feed
Character TypeMage  +
Merit Dots1  +, 2  +, 3  +, 4  +, 5  +, 6  +, and 7  +
Merit TypeSocial  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentLegacies the Ancient  +
PermissionAllowed  +
PrerequisiteLegacies  +
SourceLegacies the Ancient  +
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