Crucible Ritual

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Crucible Ritual
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{{Infobox Merit|Fixed=No
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{{Infobox_Merit
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|Level1=3
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|Source=Ordo Dracul Sourcebook
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|Type=Vampire
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|Prerequisite=Resolve •• <br> One or more tiers of coils
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|Source=Ordo Dracul Sourcebook  
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|Pages=p. 202
|Pages=p. 202
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|Status=House Ruled
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|Fixed=Yes
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|Type=Sanctuary
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|Restriction=Vampire
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|Level1=3
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|Prerequisite=[[Prerequisite::Resolve]] {{dot2}} <br>[[Prerequisite::Coils of the Dragon]] One or more tiers
}}
}}
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'''Effect:'''  A crucible, in the jargon of the Ordo Dracul, is a [[Wyrms Nest]] with a spiritual atmosphere that facilitates the personal awareness and philosophical growth necessary to learn new tiers of the Coils of the Dragon.
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'''Effect:'''  A crucible, in the jargon of the Ordo Dracul, is a
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Not all Dragons are sensitive to the effects of a crucible, however. Fortunately, the covenant’s Masters of the Coils are able to train Kindred to appreciate the subtle effects that crucibles have on the blood and body of a vampire. Some Dragons describe the sensation of being affected by a crucible’s energy as “being washed” or “floating back and forth on a river.” Others say the they feel the influence of a crucible “in the curse.
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Wyrm’s Nest with a spiritual atmosphere that facilitates the
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personal awareness and philosophical growth necessary to
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learn new tiers of the Coils of the Dragon.  
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Not all Dragons
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A character with this Merit is able to make use of the effects tied to a crucible. In most cases, a crucible reduces the cost of purchasing a new tier in a particular [[Coils of the Dragon|Coil of the Dragon]] by three [[experience]] points. Other crucible effects are possible at unique crucibles, as the Storyteller sees fit.  
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are sensitive to the effects of a crucible, however. Fortunately,
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the covenant’s Masters of the Coils are able to train Kindred
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to appreciate the subtle effects that crucibles have on the
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blood and body of a vampire. Some Dragons describe the
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sensation of being affected by a crucible’s energy as “being
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washed” or “floating back and forth on a river.” Others say
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the they feel the influence of a crucible “in the curse.
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A character with this Merit is able to make use of the
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All crucibles require some action on the part of the character to “tune in” to the energy of the site. Often, this requires meditation, but some crucibles may require the character to participate in ritual combat, to walk a particular path through the Wyrm’s Nest, to sketch or paint the area or to slumber in its soil.
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effects tied to a crucible. In most cases, a crucible reduces
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the cost of purchasing a new tier in a particular
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Coil of the Dragon by three experience points. Other
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crucible effects are possible at unique crucibles, as the
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Storyteller sees fit.  
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All crucibles require some action on
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{{VHR|The experience cost break is reduced to one instead of three.}}
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the part of the character to “tune in” to the energy of
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the site. Often, this requires meditation, but some crucibles
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may require the character to participate in ritual
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combat, to walk a particular path through the Wyrm’s
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Nest, to sketch or paint the area or to slumber in its soil.
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For more on Wyrm’s Nests and crucibles, (see p. 40).
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{{characteristics}}
{{characteristics}}

Latest revision as of 17:53, 25 April 2016

House Ruled Sanctuary
Ordo Dracul Sourcebook.jpg
Ordo Dracul Sourcebook p. 202
Preq's Resolve ●●
Coils of the Dragon One or more tiers
Level(s) ●●● (12XP)
Venue Vampire
Possessed By
This box: view · talk

Effect: A crucible, in the jargon of the Ordo Dracul, is a Wyrms Nest with a spiritual atmosphere that facilitates the personal awareness and philosophical growth necessary to learn new tiers of the Coils of the Dragon.

Not all Dragons are sensitive to the effects of a crucible, however. Fortunately, the covenant’s Masters of the Coils are able to train Kindred to appreciate the subtle effects that crucibles have on the blood and body of a vampire. Some Dragons describe the sensation of being affected by a crucible’s energy as “being washed” or “floating back and forth on a river.” Others say the they feel the influence of a crucible “in the curse.”

A character with this Merit is able to make use of the effects tied to a crucible. In most cases, a crucible reduces the cost of purchasing a new tier in a particular Coil of the Dragon by three experience points. Other crucible effects are possible at unique crucibles, as the Storyteller sees fit.

All crucibles require some action on the part of the character to “tune in” to the energy of the site. Often, this requires meditation, but some crucibles may require the character to participate in ritual combat, to walk a particular path through the Wyrm’s Nest, to sketch or paint the area or to slumber in its soil.

This is a Vampire House Rule The experience cost break is reduced to one instead of three.
Facts about Crucible RitualRDF feed
Character TypeVampire  +
Merit Dots3  +
Merit TypeSanctuary  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentOrdo Dracul Sourcebook  +
PermissionAllowed  +, and House Ruled  +
PrerequisiteResolve  +, and Coils of the Dragon  +
SourceOrdo Dracul Sourcebook  +
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