Aikido

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Aikido
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Banned Physical
Armory Reloaded.jpg
Armory Reloaded 72
Preq's Dexterity ●●
Wits ●●
Brawl Skill ●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue All
Possessed By
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This is a site-wide House Rule This is not allowed.



Your character is a skilled practitioner of aikido, or another martial art that emphasizes throwing the opponent. She knows how to blend with the force of an attack and amplify it to send her enemy sprawling.

Ukemi (●)

Your character knows how to fall properly and get up quickly. He may stand up from a prone position (but not both) once per turn as a reflexive action, and is considered to have one point of armor against bashing damage caused by falls – but not other sources.

Aiki (●●)

Your character is skilled enough to defend with a throw by avoiding the attack and seizing his opponent’s balance. If he forgoes his standard Defense, roll Dexterity + Brawl; if the result exceeds the opponent’s damage roll the character suffers no damage and immediately applies a grappling hold or (once he attains the third maneuver) shihonage. He may employ this maneuver against Brawl, Weaponry or close-range Firearms attacks.

Drawback: This maneuver constitutes your character’s action for the turn.

Shihonage (●●●)

The character can throw an opponent quickly and forcefully, without getting tangled up in a clinch. Treat a shihonage throw like a standard Brawl strike attack, except that it also knocks the opponent prone up to as many feet away as your Size + Brawl successes in any direction the character prefers.

Drawback: If the character’s first action is anything but a grapple or shihonage attempt he cannot use this benefit.

Renzoku-waza (●●●●)

The character can attempt multiple grappling or shihonage attacks per turn, or he can defend with multiple throws using the Aiki maneuver. He may make one additional grapple or shihonage for each point of Dexterity that he has above 2. Each extra action is rolled at a cumulative –1 modifier. Thus, he can attempt two grapples or shihonage at Dexterity 3 (with the second at a –1 modifier), three at Dexterity 4 (at a 0, –1 then –2 modifier to dice rolls) and four at Dexterity 5 (at 0, –1, –2 and –3 to each dice roll, in turn).

Drawback: Your character may use this maneuver only outdoors or in enclosed spaces large enough to provide for several hundred feet of vertical flight (e.g., football stadiums).

Kokyu-ho (●●●●●)

Your character’s throws are so strong that he can either throw someone double the usual distance with his shihonage, or inflict lethal damage with it.

Drawback: Spend one Willpower point per attack. Note that this Willpower expenditure does not add three dice to the attack.
Facts about AikidoRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentArmory Reloaded  +, and Fighting Styles  +
PermissionBanned  +
PoolDexterity  +, and Brawl Skill  +
PrerequisiteDexterity  +, and Brawl Skill  +
SourceArmory Reloaded  +
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