Geomancer
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Geomancer
Sanctum and Sigil p. 99 | |
Preq's | Occult Skill Specialty in Geomancy |
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Level(s) | ● (2XP) |
Venue | |
Possessed By | |
The character has a sense for the ley line energies in the local landscape, and can apply certain principles to its particular conditions to alter the ley lines’ shape and/or flow through construction, architecture, interior design, landscaping and pretty much any activity that goes on in the place.
Mechanically, this means that a character may make an extended Intelligence + Occult roll to find out what steps nee dto be taken to alter the ley lines in the area. Each roll takes one day, the number of successes required depends on the area studied. Modifiers can apply based on the equipment and knowledge available (geomancy manuals, dowsing rods, maps of the area, etc.). Results:
- Dramatic Failure: The character misunderstands completely the effect that certain physical features of the area will have on the ley lines
- Failure: The character doesn't understand how alter the ley lines in the area
- Success: The character makes a blueprint on how to alter the ley lines in the area
- Exceptional Success: The blueprint is so efficient that implementing it will take half the amount of time and money it would normally takeCharacteristics
Attributes Intelligence • Wits • Resolve • Strength • Dexterity • Stamina • Presence • Manipulation • ComposureTraits Skills Academics • Computer • Crafts • Investigation • Medicine • Occult • Politics • Science • Athletics • Brawl • Drive • Firearms • Larceny • Stealth • Survival • Weaponry • Animal Ken • Empathy • Expression • Intimidation • Persuasion • Socialize • Streetwise • SubterfugeReferences Help/Start • Main Page • User Guide • Rules • Mini Character Sheets • Staff • Bestiary • Glossary Facts about GeomancerRDF feedMerit Dots 1 + Merit Type Power + Page has default formThis property is a special property in this wiki. Merit Editor + Parent Sanctum and Sigil + Pool Intelligence +, and Occult Skill + Source Sanctum and Sigil +