Hedge Beast Companion

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Hedge Beast Companion
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(Added a warning note about Hedge Beast house rules.)
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Changelings and companions can enter into pledge bonds that will strengthen and define their relationship. This is not implied by the Merit; any pledge bonds can be formed in the usual fashion.
Changelings and companions can enter into pledge bonds that will strengthen and define their relationship. This is not implied by the Merit; any pledge bonds can be formed in the usual fashion.
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Note that for EOD play, Hedge Beasts function under the general [[Retainer]] rules in regards to gameplay, and may not be used for Pledges (unless run by a Storyteller) as per the Pledge mechanics in the [[Changeling House Rules]].
{{links|Hedge}}{{characteristics}}
{{links|Hedge}}{{characteristics}}

Revision as of 18:15, 28 February 2016

Changelingwarning.png"Changeling" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
Autumn Nightmares.jpg
Autumn Nightmares p. 132
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
Venue
Possessed By
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This is a Changeling House Rule This Merit is not available for purchase until the character has been in play for six (6) months.


This Merit represents a positive relationship between the changeling and the hobgoblin in question. The Hedge Beast is not a servant or slave, although it is likely to aid the character in whatever reasonable ways the Hedge Beast can in exchange for the changeling’s aid, support and protection. The hobgoblin is not likely to put itself into overly hazardous positions; safety and support are a large part of why Hedge Beasts take companions in the first place. Especially in the human world, however, people tend to ignore animals, allowing the Hedge Beast opportunity to witness or overhear many things that might otherwise be hidden from the hobgoblin’s Lost companion.

Unlike humans, Hedge Beasts do not begin with an assumption of one point in each Attribute. An insect companion may well have a Strength of 0, while a skitterish ferret may have no composure whatsoever. A companion is built according to the following guidelines; Hedge Beasts more powerful than these assuredly exist, but are not in need of changeling protectors, and therefore do not seek out such relationships.

It should be remembered that unique and exotic Hedge Beasts may be more difficult to explain to the mundane world. Cats and dogs are seen as common companions, and can even be registered as service animals to facilitate their presence in public places. Rats and other rodentia, birds, lizards or snakes may elicit a bit more attention, but are still likely to pass with- out too much problem. Insects, fish and horses may be a bit more difficult to explain, while animals seen as dangerous (wolves, big cats or bears) or endangered (Tasmanian devils, lemurs or many birds of prey) may not only draw huge amounts of atten- tion but the wrath of the human authorities as well. Likewise, horses and other “beasts of burden” as well as large animals of other sorts may be difficult for an urban changeling to house. Since the Hedge Beast is entering into the companion relation- ship predominantly for protection and sanctuary, boarding the creature away from the changeling, or having it remain within the Hedge for the majority of the time is dissatisfactory treatment. Changeling characters who lose their companions through neglect, abuse or disrespect, or those whose companions are killed receive no refund of their Merit points. Depending on the circumstances and whether the situation was their fault or simply bad fortune, characters may or may not have earned enough respect amongst other Hedge Beasts to encourage another to seek out their companionship. If so, the characters do not need to pay again for their new companions, but this circumstance is at the judgment of the Storyteller.

Changelings and companions can enter into pledge bonds that will strengthen and define their relationship. This is not implied by the Merit; any pledge bonds can be formed in the usual fashion.

Note that for EOD play, Hedge Beasts function under the general Retainer rules in regards to gameplay, and may not be used for Pledges (unless run by a Storyteller) as per the Pledge mechanics in the Changeling House Rules.

Facts about Hedge Beast CompanionRDF feed
Merit Dots1  +, 2  +, and 3  +
Merit Typewarning.png"Changeling" is not in the list of possible values (Item, Mental, Power, Physical, Retainer, Sanctuary, Setup, Social, Sway, Unknown) for this property.
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentAutumn Nightmares  +, and Hedge  +
SourceAutumn Nightmares  +
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